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Wraithroot Tree

Wraithroot trees are the product of necromancy and transmutation rituals, granting them intelligence and the ability to walk. Upon awakening, the necromany that granted it life fills it with destructive urges.  

Appearance

The wraithroot tree that lives in the Mouldered Groveof Lotusden Greenwood is the tallest tree around. It is thin, twisted, and covered in dead vines, with hundreds of leafless branches. It is a paler color than the surrounding trees. When animated, the wraithroot tree's branches become arms and a knot in the center becomes a mouth.  

Wraithroot Tree CR: 10 (5,900 xp)

Huge fey, chaotic evil
Armor Class: 16
Hit Points: 149 (13d12 + 65)
Speed: 30 ft

STR

23 +6

DEX

8 -1

CON

21 +5

INT

12 +1

WIS

16 +3

CHA

8 -1

Damage Vulnerabilities: fire
Damage Resistances: bludgeoning, necrotic, piercing
Senses: darkvision 60 ft., passive Perception 13
Languages: Sylvan, Common, Elvish
Challenge Rating: 10 (5,900 xp)

False Appearance. While the tree of dread remains motionless, it is indistinguishable from a normal tree.   Siege Monster. The tree of dread deals double damage to objects and structures.

Actions

Multiattack. The tree of dread makes three slam attacks with its branches.   Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.   Animate Trees (1/day). The tree of dread magically animates 1d4 trees it can see within 60 feet of it. These trees have the same statistics as the tree of dread, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the tree of dread. The tree remains animated for 1 day or until it dies; until the tree of dread dies or is more than 120 feet from the tree of dread; or until the tree of dread takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Geographic Distribution

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