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Zadash

Zadash was the capital of the Julous Dominion before it was conquered by the Dwendalian Empire nearly two centuries ago. Now the city is the central crossroads of the southern region of the empire and a smaller sister city to the capital of Rexxentrum. Zadash accommodates heavy traffic through its winding streets, serving noble diplomats, countless trade caravans, and rushing messengers from all across Western Wynandir and the Menagerie Coast. The city's ruling class is comprised of powerful merchant lords and ladies who oversee the guilds that control the markets throughout the city.   Zadash is a bastion of law, civilization, and military might in the Marrow Valley, whose small townships often escape imperial scrutiny. The city is home to the Hall of Erudition, an extension of the Soltryce Academy and foothold of power for the Cerberus Assembly. As a common waypoint for travelers to and from Rexxentrum, the city offers many forms of entertainment and recreation. It also boasts the largest military force in the southern end of the empire.

Demographics

70% Human   11% Halfling   9% Dwarf   10% other races

Government

Starosta Wyatt Fedar is the city's nominal leader, but nothing gets done without the assent of the Lawmaster, other Crown-appointed officials, and the wealthy elite.

Defences

An impressive host of Crownsguard is integrated throughout the city, while a sizable legion of Righteous Brand soldiers is stationed within the Signet Ramparts. Political figures and nobles also employ personal guards.

Industry & Trade

Nearly all goods and services are available in Zadash, including magic items. Illegal imports and contraband are found in underground circles.

Districts

Zadash is broken into five major districts: the Outersteads, the Pentamarket, the Innerstead Sprawl, the Tri-Spires, and the Signet Wall.

Guilds and Factions

Major temples to Empire-approved Gods are scattered throughout the city. The Cerberus Assembly holds great sway, as do the high nobility and the guildmasters. The Myriad, once thought banished, is still deeply entrenched in the city's businesses.

History

The majority of day-to-day business and politics are overseen by Starosta Wyatt Fedar, Lawmaker Orentha Stonegrasp, and High-Richter Dolan Thrym, who must work closely to manage the large, sprawling city. However, it is common knowledge that the starosta is deep in the pockets of the city's wealthiest families, and is often manipulated by those powers without the people's best interests at heart. Community leaders are rightfully furious about the starosta's corruption, but Starosta Wyatt is finding it difficult to gain support from the capital, which is focused on the war with Xhorhas. The growing hum of unrest makes him increasingly nervous.

Tourism

Criminal elements are part of the very fabric of the city. Independent swindlers make their way through the poorer districts, pickpocketing freely behind the backs of overworked Crownsguard. The Myriad has patsies in every industry and most political offices, too.   A crime boss known in some circles as The Gentleman runs a thieves' guild based in a network of underground tunnels called the Underworks. Crime is extremely profitable in Zadash, and has been fine-tuned for generations to be efficient, hard to trace, and largely invisible to the untrained eye.

Geography

Zadash has a mix of older Julous architecture and modern Dwendalian construction, giving the picturesque, triangular city a varied and mismatched look.

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