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Drynna

Along the shore of Mooren Lake rests the sleepy town of Drynna. The community thrives on the bountiful wildlife around the lake, and the Drynna fisherfolk are responsible for most of eastern Tal’Dorei’s freshwater fish supply. The social guidance of the city revolves around the Sunrise Lodge (or simply “the Lodge”), a membership of community leaders who meet to discuss and vote on important social and legal matters. The Lodge has also sent a variety of increasingly frustrated petitions to the Tal’Dorei Council, since their community’s small size means they have traditionally lacked a delegate of their own on the council. However, the recent surge in prospectors has increased their population enough for a member of the Lodge to attend council sessions, and the Lodge is doing everything it can to make sure the boom lasts as long as possible before it falls into bust.

Town

Population 2,765(75% Humans, 8% Gnomes, 8% Halflings, 4% Elves, 5% Other races)

Boomtown

Drynna has a small militia to protect the town from wild beasts and roving monsters, and to capture horse thieves and other petty criminals. This militia is presently overwhelmed by hundreds of prospectors who have swept into town over the past three years after hearing rumors that chunks of whitestone have been found in Mooren Lake, washed down the river from the Alabaster Sierras. Given the high price of residuum (see page 75), this new occurrence has made Drynna into something of a boomtown. Thousands of small homesteads now surround the town center, and burglary and banditry are both on the rise.

Drynna Adventures

Unfriendly Waters (mid-level). Recently, Drynna has suffered a number of losses, with prospectors and fisherfolk being attacked. Worse still, the supply of fish itself seems to be declining rapidly; without this local food staple, villages across eastern Tal’Dorei will certainly starve. The party hears the call for mercenaries reaching as far as Westruun and Stilben. The culprit is a hydra within the lake that has gained intelligence by living for so long in the residuum-infused waters. It has an Intelligence score of 12 (+1), can speak Common, and commands a tribe of lizardfolk.
  Bleak Inheritance (any level). Last year, Hareth Val Bardo, a younger member of the Sunrise Lodge, made a pact with the Moon Mistress (see “Mooren Lake,” below). Hareth’s elder brother, Pauvren, died in his sleep shortly thereafter, leaving the entire Val Bardo family fortune to Hareth, the only surviving heir. However, nightmares now haunt Hareth every night, and violent urges surge through his mind. The Lodge, having noticed Hareth’s paranoid eyes and twitchy hands, calls upon outsiders to investigate.


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