Drynna
Town
Population 2,765(75% Humans, 8% Gnomes, 8% Halflings, 4% Elves, 5% Other races)
Boomtown
Drynna has a small militia to protect the town from wild beasts and roving monsters, and to capture horse thieves and other petty criminals. This militia is presently overwhelmed by hundreds of prospectors who have swept into town over the past three years after hearing rumors that chunks of whitestone have been found in Mooren Lake, washed down the river from the Alabaster Sierras. Given the high price of residuum (see page 75), this new occurrence has made Drynna into something of a boomtown. Thousands of small homesteads now surround the town center, and burglary and banditry are both on the rise.
Drynna Adventures
Unfriendly Waters (mid-level). Recently, Drynna
has suffered a number of losses, with prospectors
and fisherfolk being attacked. Worse still, the supply
of fish itself seems to be declining rapidly; without this local food staple, villages across eastern
Tal’Dorei will certainly starve. The party hears the
call for mercenaries reaching as far as Westruun
and Stilben. The culprit is a hydra within the lake
that has gained intelligence by living for so long in
the residuum-infused waters. It has an Intelligence
score of 12 (+1), can speak Common, and commands
a tribe of lizardfolk.
Bleak Inheritance (any level). Last year, Hareth
Val Bardo, a younger member of the Sunrise Lodge,
made a pact with the Moon Mistress (see “Mooren
Lake,” below). Hareth’s elder brother, Pauvren, died
in his sleep shortly thereafter, leaving the entire Val
Bardo family fortune to Hareth, the only surviving
heir. However, nightmares now haunt Hareth every
night, and violent urges surge through his mind. The
Lodge, having noticed Hareth’s paranoid eyes and
twitchy hands, calls upon outsiders to investigate.
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