Palace of Heart's Desire Plot in Exandria | World Anvil

Palace of Heart's Desire

The archfey Zybilna is known to grant wishes to mortals brave enough to visit her abode: the Palace of Heart's Desire.
    Zybilna's fairytale palace sits at the heart of Prismeer. On some worlds, the archfey is seen as a fairy godmother of sorts, casting wish spells for the benefit of the lost, the forsaken, or the betrayed. Sometimes her wishes would bring happiness, other times despair. Her palace was a destination for anyone seeking their heart's desire.
    Zybilna no longer grants wishes, for she is trapped in temporal stasis—frozen in time by the magic of her cauldron, which the hags of the Hourglass Coven have turned against her. Freeing Zybilna is the only way to repair the damage the hags have done to Prismeer, but doing so carries certain risks, for Zybilna has a dark side that she has hidden away for many years.

Fall of the Witch Queen


Iggwilv the Witch Queen created the persona of Zybilna to hide from her most hated enemies. In the Feywild, she raised a magnificent palace and set about establishing herself as the benevolent archfey Zybilna of Prismeer, avatar of mercy for destitute mortals. Her closest allies saw the cracks in her facade, flashes of arrogance and cruelty that conflicted with her kindly persona, but they ascribed this behavior to the mercurial nature of archfey.
    Over time, Iggwilv made the mistake of placing too much trust in the hags of the Hourglass Coven, who served in her court as advisors. The hags waited patiently for the opportunity to overthrow Iggwilv. That day came when the League of Malevolence arrived at the palace.
    For years, the evil sorcerer Kelek had coveted the staff of power wielded by his archenemy, a good-aligned wizard named Ringlerun. When Kelek uncovered clues to Zybilna's true identity, he hatched a foolish plan to blackmail her into bringing him the staff. Kelek was betrayed at the eleventh hour by his own companion, the warlock Skylla, who secretly swore loyalty to Baba Yaga, Iggwilv's adoptive mother. When the League of Malevolence arrived at the palace, the Hourglass Coven ensured that Kelek's rivals from Valor's Call were close behind. The two factions clashed inside the palace.

Iggwilv the Witch Queen
  Iggwilv has a long and storied history throughout the multiverse. This adventure presents the legendary figure in her current form. Her stat block appears at the end of the chapter.
  Baba Yaga's Daughter.Iggwilv's path to greatness began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha's hideous laughter. Tasha's magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of Oerth as Iggwilv the Witch Queen, a peerless wizard and conqueror. It was she who wrote the Demonomicon of Iggwilv—the greatest of all treatises on the Abyss and its demonic inhabitants. (Is described in Tasha's Cauldron of Everything.)
  Iggwilv's Transformation.Iggwilv learned several dark secrets while studying the Abyss, including the ability to summon demons and demonic spirits. But in her quest for absolute power, she made too many enemies and underestimated their determination to destroy her, so she fled to other worlds and across planes to escape the worst of them. She eventually took a page from her mother's book and sequestered herself in the Feywild, where she assumed the guise of an archfey and carved out a spectacular domain for herself. Gradually, Iggwilv transformed into a Fey creature, though she outwardly appears human. Her disposition changed over time as well, as she became less interested in personal power and more interested in exploring her fey existence.

While Zybilna was distracted, the hags used Iggwilv's Cauldron to freeze everyone but themselves in temporal stasis.   Unable to agree on who should keep the cauldron, the three hags freed the members of the League of Malevolence from temporal stasis by touching each of them with a unicorn horn, then hired them to watch over the cauldron. Not long afterward, the unicorn horn was lost.

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