Hupperdook
Work hard, Play hard!
Population: 12,090 (76% gnomes, 10% dwarves, 8% humans, 6% other races)
Government: Starosta Emma Zezbok, who has ruled for two centuries, works with elected officials and the major houses of industry.
Defense: A small number of Crownsguard are backed by a larger civilian militia of volunteer soldiers. Many war machines and engines also defend the city.
Commerce: A strong industry around metals, mining, tinkering, and entertainment makes most basic supplies and some rarer goods available. Upper Hupperdook has many taverns, inns, and places of revelry.
Organizations: Industrial families are heavily invested in the city and its business. Temples to empire-approved gods, especially Moradin, are easy to find.
The gnomish community of Hupperdook is built along the eastern base of the Silberquel Ridge, marked by the ever-rising columns of dark smoke and steam. Predating the empire, Hupperdook remained autonomous until the Crown absorbed the community through diplomatic agreements over two centuries ago. This smoke-stacked city is now the heart of industry in the empire, manufacturing technological marvels and large-scale weapons of war for the Dwendalian Empire.
The gnomish culture within Hupperdook prizes hard work and hard play. Family trades vary from coal mining and clockwork development to practical enchantment and the brewing of zesty libations. Within the bounds of the city, a general air of upbeat anticipation frames the day-to-day activities of residents as they bound their way toward dusk.
Carpe Noctis
For as long as the people of Hupperdook have lived on the mountain, they've been pushing to better their respective trades. The ten-hour work days are long and sometimes arduous, as sparks fly and clangs of metal ring through the city, but when dusk comes, the whistles blow and the carousing begins. Nearly every evening is a wild party celebrating the end of a productive day. Music, fireworks, dancing, and lots and lots of alcohol have given Hupperdook a reputation as one of the rowdiest locales within the empire. Such a lifestyle can be taxing on folk not used to such grueling labor and formidable merriment, but as the saying goes, "ya come here for an early grave worth earning."
The traditional nighttime drink is called fuse, a mixture of strong liquor and an energy-boosting herbal concoction that is considered by the hardest workers as a necessity to properly embrace an evening of revelry, though some visitors complain of the rather unpleasant aftermath of imbibing the powerful substance. A jet-black coffee with the consistency (and some say, the taste) of lantern oil is customary the following morning.
The Core of Warfare
The Crown understands the benefit of keeping Hupperdook and its citizens happy through relative autonomy, as no other city can develop and produce weapons like the ones found here. A sizable portion of Hupperdook's industry is allocated to the production and development of defense weaponry, siege engines, and firearms. Finished implements of war are shipped across the valley to Bladegarden or Rockguard Garrison, with a few left stockpiled within the city.
Government
As per the accord enabling it to become part of the Dwendalian Empire, Hupperdook is one of the only imperial cities allowed to choose its own leadership. Starosta Emma Zezbok is a bombastic gnome who negotiated the absorption of the city into the empire and has held her seat for two centuries. Emma has sharp mind for problem solving and a love of debauchery — and cares little for politics outside the city walls or for the short-lived "Kings of Men," so long as they leave her and her people alone.
Due to the independent nature of the city, the Crownsguard presence is relatively small, and the volunteers of the Citizens' Watch pick up the slack. This has led to some tension between the two law enforcement factions, but many of the Crownsguard forgive any slights when the evening drinks begin to flow.
Crime
The diligent days are almost completely free of crime as every nook and cranny of the city buzzes with business, but the nights lend themselves to lackluster oversight and intoxicated Crownsguard. Lawful folk tend to travel in pairs at night, lest their drunkenness be exploited by a cutpurse. While most criminals native to Hupperdook disdain pickpocketing people on the street, burglary is seen as a noble and skilled pursuit among thieves.
Geography
Hupperdook is divided into four distinct areas across two levels built against the mountain base.
Lower Hupperdook sits at ground level and is divided into two sections. The soot-stained, dusty Ironlot is where the majority of mining, metalwork, and small-scale production takes place amid residential neighborhoods peppered with a dozen ash-piping smoke stacks. The larger war machines and siege engines are constructed in the Assembly Yard, while more volatile projects are tested within the pock-marked turf known as the Craterfield.
The more charming, residential region of Upper Hupperdook sits about two hundred feet above the ground atop a platform of leveled rock. This level of the city has two regions: Silver Falls Grove, where the massive Silver Falls descend from atop the mountainside and spill into a small lake surrounded by residential living towers, and the Idleworks Shelf, a recreational region of sprawling commerce, colorful markets, and social gatherings.
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