Smith Master Toril

Smith Master Toril

smith master Toril570633

smith master Toril

Medium human, smith, Lawful Good

Armor Class 11
Hit Points 20 5d8
Speed: 30 ft

STR

14
( +2 )

DEX

11
( +0 )

CON

14
( +2 )

INT

10
( +0 )

WIS

10
( +0 )

CHA

10
( +0 )

Skills Slight of hand +6
Senses Passive Perception 9
Languages Common, Draconic
Challenge Rating 1/4 (50 XP)

Actions

Light Hammer Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 1d4 Bludgeoning damage.

Steel Dragon, Adult570656

Steel Dragon, Adult

Huge dragon, lawful good
Armor Class 19 (natural armor)
Hit Points 243 18d12+126
Speed 40ft Fly: 80ft Burrow: 30ft

STR
27 +8
DEX
13 +1
CON
27 +8
INT
16 +3
WIS
14 +2
CHA
21 +5

Saving Throws Dex +6, Con +12, Wis +7, Cha +10
Skills Insight +7, Perception +12, Stealth +6
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages Common, Draconic
Challenge 16 (15,000 XP)


Determination. The dragon has advantage on saving throws against being charmed or frightened.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 2d10+8 piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 2d6+8 slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 2d8+8 bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Acid Breath. The dragon exhales acid in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 58 13d8 acid damage on a failed save, or half as much damage on a successful one.

Paralyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Deafening Breath. The dragon exhales deafening gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Adult Silver Dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 2d6+8 bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Current Location
north rure
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