human need not apply

NPC-PC's:(note: all-male, misogyny, racist, egotistical assholes.)
paladin tirg
fighter Commander Huge Fighter
wizard Lyari Beiphine
cleric Losdrarlum Flasktoe castle walls, red carpet, candle sconces with purple flame. big dark wooden door, heavily locked/reinforced (useless) keypad to open, lever behind the keypad. dc 18 invest. have the goose show up mid thing.

Returning Goose

Small primordial, chaotic neutral
Armor Class: 12
Hit Points: 15 4d6+1
Speed: 25 ft , fly: 60 ft , swim: 60 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

12 +1

WIS

12 +1

CHA

13 +1

Skills: intimidation +7, sleight of hand +8, stealth +8
Damage Vulnerabilities: Bludgeoning
Condition Immunities: charmed, frightened, prone
Languages: deep speech, celestial, primordial, goose

reality blip.
fate immunity.

Actions

Multiattack. The goose can use its Honk, then make three attacks with its beak.   Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 1d4+2 piercing damage.   Honk. All creatures of the Goose's choice within 120 ft. that can hear it must make a DC 15 Wisdom saving throw. On a fail the creature is enraged, having disadvantage on attacks against any Target other than the goose until the end of the Goose's next turn.

Reactions

this is a normal goose, except for 3 things. 1. it can show up anywhere. 2. limited ontological inertia, look away and it's gone. 3. immune to fate.

Prime form stats

HP: 150 10d20+45 , AC: 16   Multiattack. The goose uses it Honk, then makes three attacks with its beak.   Primordial Beak. Melee Weapon Attack: 1d20+12 to hit, reach 5 ft., one target. 1d12 on a 6 or more: Hit: 9 2d4+2 piercing damage. Less: 2 damage and a con save(16).   Rage token. each miss adds 1. each rage token adds another 2d4 to damage.   Reality Honk. all creatures of the Goose's choice within 120ft that can hear it must make a DC 25 Wisdom saving throw. On a fail the creature is paralyzed for 3 turns. removes all rage tokens.   https://youtu.be/1LG3sGmsSNo https://youtu.be/n3DfLpdhXkg
  FIGHT, loot, knuckles on leave ~3

Plot points/Scenes

get sent to storlauda to investigate the weirdness going on.
1. clockwork Myrmidon guard is malfunctioning. ToB 65.
2. uncle is missing.[amelia only knowledge]
3. everyone walks a little weird and has small hands.