SCP finale

letter and chest from Dr. Bright hand-delivered by D-class 69851879 with 2 drone escort:
It has come to my attention that one of our accountants has not been paying you for your services. as such you will find the money you are owed it the chest provided.
Chaos Department site 43 has been ransacked by an unknown agency. your mission, should you chose to accept it, is to enter the facility and rescue SCP-073. it is highly recommended that you avoid any escaped SCP's that you might find.
Successful completion of this task will mark the end of your parties' employment with the chaos department. Payment for all completed tasks will be delivered at the end of your employment.
-DR. Jack Bright
P.S. If anyone in your party knows the polymorph spell, I would greatly appreciate their help.
P.P.S. If you find a chain sword labeled 6521, I would very much like it back.
Dr. Bright is not allowed to be in possession of SCP-6521 at any time. -O5 council.
  chest: 6 sealed compartments with 247.8 platinum coins each. totaling 1556.4 PC

Plot points/Scenes

peanut
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SCP-173

SCP-173 CR: 15

Medium construct, unaligned
Armor Class: 20
Hit Points: 253 (5d100) 5d100
Speed: 420666 ft

STR

30 +10

DEX

15 +2

CON

30 +10

INT

1 -5

WIS

1 -5

CHA

1 -5

Damage Vulnerabilities: Bludgeoning, Acid
Damage Resistances: Slashing
Damage Immunities: Cold, Fire, Lightning, Necrotic, Psychic, Piercing
Condition Immunities: blinded, charmed, deafened, grappled, frightened, paralyzed, petrified, poisoned, unconscious
Senses: Blindsight 60 ft., passive Perception 30
Challenge Rating: 15

Anomalous properties. SCP-173 cannot move as long as at least 1 living creature can see it. SCP-173 will automatically fail any strength or dexterity checks it makes while being seen. it can still move when seen with blindsight, tremorsense, or true sight.

Actions

Crunch. SCP-173 chooses one creature within 5 feet of it and reduces it to 0 hit points.

SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.
lizard
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SCP-682

SCP-682, THE LIZARD CR: 17

Large monstosity, chaotic evil
Armor Class: 18
Hit Points: 225 (18d10+126) 18d10+126
Speed: 30 ft , swim: 25 ft

STR

22 +6

DEX

16 +3

CON

24 +7

INT

13 +1

WIS

16 +3

CHA

12 +1

Saving Throws: Cha+7 Dex+9
Skills: Athletics +12, Stealth +9, Perception +9, Survival +9,
Damage Resistances: Bludgeoning, Piercing, Slashing
Damage Immunities: Poison, 3 others
Condition Immunities: Charmed, poisoned, frightened
Senses: Darkvision 60ft, Blindsight 10ft, passive perception 19
Languages: Common, Draconic
Challenge Rating: 17

Adaption. SCP-682 can adapt to anything after getting hit by an attack. As a reaction after getting hit by a damage type SCP-682 can adapt gaining resistance for 1d4 rounds after which it gains immunity for up to 1 week. It can have up to three different immunities at a time besides poison. If SCP-682 tries to get a fourth immunity the oldest immunity goes away. SCP-682 can spend 1 immunity to escape magical confinement.
  Keen Senses. SCP-682 has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  Regeneration. SCP-682 regains 15 hit points at the start of its turn if it has at least 1 hit point.
  Magic Resistance. SCP-682 has advantage on saving throws against spells and other magical effects.
  Amphibious. SCP-682 can breathe any gas or liquid.
  Magic Weapons. SCP-682 weapon attacks are treated as magical to overcome Immunities and Resistances.
  Old god's heart. If it reaches 0 hp, the big reptile returns to life in 3d6 3d6 hours and regains all its hit points. This does not occur if the reptile's heart is removed. a wish spell will have no effect.

Actions

Multiattack. SCP-682 can use Frightful Presence followed by an attack.   Bite. Melee Weapon Attack: +12 1d20+12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) 6d8+6 piercing damage. SCP-682 regains hit points equal to half of the damage dealt.   Tail. Melee Weapon Attack: +12 1d20+12 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) 4d10+6 bludgeoning damage.   Claws. Melee Weapon Attack: +12 1d20+12 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) 4d6+6 slashing damage.   Frightful Presence. Each creature of the SCP-682's choice that is within 100 feet of him and aware of him must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to SCP-682's Frightful Presence for the next 24 hours.

SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment. SCP-682 has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. SCP-682's physical body grows and changes very quickly, growing or decreasing in size as it consumes or sheds material. SCP-682 gains energy from anything it ingests, organic or inorganic. Digestion seems to be aided by a set of filtering gills inside of SCP-682's nostrils, which are able to remove usable matter from any liquid solution, enabling it to constantly regenerate from the acid it is contained in. SCP-682's regenerative capabilities and resilience are staggering, and SCP-682 has been seen moving and speaking with its body 87% destroyed or rotted.

doctor
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SCP-049

SCP-049

Medium humanoid., lawful evil
Armor Class: 12
Hit Points: 60 (12d8) 12d8
Speed: 30 ft , climb: 15 ft

STR

13 +1

DEX

15 +2

CON

10 +0

INT

11 +0

WIS

17 +3

CHA

16 +3

Skills: Acrobatics +3, stealth +5, Survival +6, Deception +7
Damage Immunities: necrotic, poison
Condition Immunities: grappled, paralyzed, poisoned
Senses: Darkvision 30 ft., passive perception 17
Languages: all common languages

Paralysis. Any person who touches SCP-049's skin must succeed on a DC 15 Constitution save or be paralyzed for 1d4+1 2d6+5 rounds.

Actions

Deadly Surgery. provokes an attack of opportunity, SCP-049 targets either a dead body or a paralyzed humanoid performing a crude form of surgery. this turns them into a zombie after 2d4 2d4 rounds and does not retain any abilities or personality they had in life.
syringe. melee weapon attack, +4 1d20+4 to hit, reach 5 ft., one target. Hit: 8 (1d12+2) 1d12+2 poison damage. the target must succeed on a DC 15 Constitution save or be poisoned for 2d6+5 2d6+5 rounds. the poison deals 3 damage per round.

SCP-049 stands at 6' 3'' and weighs 210 pounds. He will chase all humanoids that go within 40 feet of him, and will then paralyze and kill his victims. Any victims he has killed he will perform "surgery" on (1 standard action, provokes an attack of opportunity), they will turn into zombies in 2d4 rounds and do not retain any abilities they had in life. He usually tries to convince his victims that "he is the cure" and that "he senses the disease".

zombie
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zombie
SRD

Zombie

Medium undead, neutral evil
Armor Class
Hit Points 22 3d8+9
Speed 20ft

STR
13 +1
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3

Damage Immunities Poison
Condition Immunities Poisoned
Senses darkvision 60ft., passive Perception 8
Languages understands the languages it knew in life, but can't speak
Challenge 1/4 (50 XP)


Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 bludgeoning damage.


 

bats
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SCP 870

scp 870

Tiny beast, unaligned
Armor Class: 12
Hit Points: 4 (2d4+2) 2d4+2
Speed: 5 ft , fly: 30 ft

STR

2 -4

DEX

15 +2

CON

8 -1

INT

2 -4

WIS

12 +1

CHA

4 -3

Senses: blindsight 60 ft., passive Perception 11

Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has an advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

it's an invisibleEcholocation. The bat can't use its blind sight while deafened . Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing. bat.

zoomies
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SCP 131

scp 131

Tiny celestial (god), any good
Armor Class: 6
Hit Points: 862 (17d100+3) 17d100+3
Speed: 200 ft

STR

5 -3

DEX

18 +4

CON

17 +3

INT

30 +10

WIS

10 +0

CHA

24 +7

Saving Throws: dex(not running into things) -5
Condition Immunities: blinded
Senses: true sight 60 ft., passive perception 20.
Languages: celestial

SCP-131 is a 30th-level spellcaster. Its spellcasting ability is charisma (spell save DC 20, +7 to hit with spell attacks). All spells are cast at their highest possible level.

At will: Meteor Swarm Show Spoiler

PHB

Meteor Swarm

9-level Evocation

Casting Time 1 action
Range 1 mile
Duration Instantaneous
Components V, S

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of m ore than one fiery burst is affected only once.
The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.

Class(es): Sorcerer, Wizard
Time Stop Show Spoiler

Basic Rules, page 283

Time Stop

9-level Transmutation

Casting Time 1 action
Range Self
Duration Instant
Components V

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.   This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

Class(es): Sorcerer, Wizard

Actions

cast a spell.

SCP-131-A and SCP-131-B (affectionately nicknamed the "Eye Pods" by personnel) are a pair of teardrop-shaped creatures roughly 30 cm (1 ft) in height, with a single blue eye in the middle of their bodies. SCP-131-A is burnt orange in color while SCP-131-B is mustard yellow. At the base of each creature is a wheel-like protrusion which allows for locomotion, suggesting that the creatures may be biomechanical in origin. The subjects can move surprisingly fast, covering over 60 m (200 ft) in a matter of seconds. The subjects, however, lack a braking system, which has led to some rather spectacular, if not overly amusing, mishaps involving the creatures. The subjects have also shown the ability to climb sheer surfaces, and have gotten lost in the air vents on more than one occasion. The subjects seem to have the intelligence of common house cats and are insatiably curious. Most of the time they simply roll around the facility, observing personnel at work and catching peeks at other Safe class SCPs. The subjects seem to be able to communicate with each other via an untranslatable high-pitched babbling. The subjects have never been observed to blink, even in laboratories when the subjects have been videotaped for over 18 consecutive hours.   The subjects seem to respond well to any affection given to them and will quickly bond to the giver of said affection, much in the same way a puppy bonds with a human being. They will follow anyone or anything they've made a bond with anywhere, even into normally restricted areas. Although curious, the subjects can sense danger in their general vicinity, and if the object of their bond begins to approach something they register as dangerous (e.g., Euclid or Keter class objects) they will swarm around their bonded companion's feet (or appropriate extremities) while babbling in a panicked tone, as if to warn them. Because of the daily dangers faced by Site-19 staff in dealing with Euclid and Keter class objects, it is recommended that staff avoid making attempts to bond with the subjects, as it can pose a distraction during delicate operations and experiments and may pose a danger to the subjects themselves (see Addendum 131-1). If the subjects are ignored by their bonded target long enough, they will eventually lose interest and return to their normal activities.   It should be noted that the subjects require no real care or maintenance from the site staff. They do not eat, leave droppings, or even sleep. It would seem that the only sustenance they require is visual stimulation (although this requires further study to verify).

Cain
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SCP-073

SCP-073 - "Cain" CR: 30

Medium humanoid (human), neutral good
Armor Class: 8 Natural
Hit Points: 4300 (215d20 + 215) 215d20+215
Speed: 30 ft

STR

12 +1

DEX

13 +1

CON

12 +1

INT

18 +4

WIS

18 +4

CHA

5 -3

Saving Throws: INT +13, WIS +13
Damage Immunities: Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses: Passive Perception 14
Languages: All, SCP-073 has a photographic memory, allowing him to learn any language he is presented with.
Challenge Rating: 30

Reflect. Any damage, nonmagical or magical, will be reflected back to the attacker. Despite no visible wounds appearing on SCP-073's body, SCP-073 will still experience pain consistent with attacks. Metallic Skeleton. Parts of SCP-073's skeleton have been replaced with beryllium-bronze.   Black Thumb. When SCP-073 comes in contact with soil, the soil becomes inviable to life. Anything (plant-life, bacteria, etc.) that grows in the soil within a radius of 20 meters around SCP-073 dies immediately. Nothing will grow in the soil until new bacteria are reintroduced. Anything that is made of soil-grown life (paper, cloth) begins to rot if exposed to SCP-073.

Actions

as SCP-073-"Cain" is a pacifist, he has no attacks.

SCP-073 - "Cain" is, in general, a pacifist. He is polite to those who speak to him, although he is described as being cool and mechanical. He is helpful and interested in assisting people in their day to day tasks. Don't make your players fight this. They will lose simply by hitting it a couple of times. This was made specifically for a special campaign where some of our players hit everything they come in contact with.

Abel
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SCP-076

Scp-076-2 "Abel" CR: 15

Medium humanoid, chaotic neutral
Armor Class: 16
Hit Points: 180 (16d20 + 20) 16d20+20
Speed: 40 ft , swim: 30 ft , climb: 30 ft

STR

22 +6

DEX

16 +3

CON

18 +4

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: STR +11, DEX +8, CHA +5
Damage Resistances: Acid, Cold, Fire, Lightning, Poison
Damage Immunities: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Exhaustion, Frightened
Senses: Passive Perception 12
Languages: common, any ancient language
Challenge Rating: 15

Sword Master. 076-2 is proficient with all swords, if he is disarmed he will instantly Rearm himself with another blade drawn out of a small pocket dimension (choose from below).   Durable. 076-2 will keep fighting for two rounds after he reaches 0 hit points unless the final blow was dealt with fire, acid, necrotic, or psychic damage.   Eternal Return. whenever 076-2 is killed his body will return to 076-1 and slowly reform over the course of 1d12 + 2 1d12+2 months.

Actions

Any Sword. Melee Weapon Attack: +10 3d20+5 to hit, reach 5 ft., 1 target. Hit: 35 (3d20 + 5) 3d20+5 Slashing/Piercing damage. 


Structure

Exposition

Show Spoiler
the facility is covered in lizard free work Zone stickers.
a large sign that says this facility in 4,073 days free of containment breaches. 4073 is scratched out and 1 written next to it.
Claw marks all over the facility.
possible SCP encounters:
SCP 085 cassie
SCP 1370 Pesterbot
SCP 131 eye pods
SCP 870 The Maybe There Monsters
guaranteed SCP encounters:
SCP 073 CAIN
SCP 076 ABEL
SCP 049 Doctor
SCP 682 Lizard
SCP 173 Peanut