Ability Scores

To determine your character’s stats, roll 3d6 in order for each one. Note each total and modifier on your character sheet.   Optionally, if none of your stats are 14 or higher, you may roll a new set of six numbers.  
  Strength. Fight with a sword, bash open doors, swim. Important for fighters.   Dexterity. Shoot a bow, balance on a ledge, sneak silently, hide. Important for thieves.   Constitution. Hold your breath, resist poison, endure injury.   Intelligence. Cast wizard spells, decipher runes, learn new skills. Important for wizards.   Wisdom. Cast priest spells, detect the hidden, recognize omens. Important for priests.   Charisma. Convince creatures to be friendly, resist mental control.

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