Bard

Bards, wandering minstrels and learned advisors, are the heart of any gathering, strumming tunes and spinning tales that capture shared experiences. With wit, charm, and musical skill, they bring people together, becoming keepers of local stories and soulful voices around campfires. Nomadic custodians of ancient knowledge, Bards enchant the world, preserving histories through lore and aristic traditions. Their instruments resonate with forgotten echoes, creating ethereal bridges that connect the present to untold futures. Navigating strands of destiny, Bards shape the ongoing tapestry of existence, turning ordinary moments into extraordinary memories through the magic of their art.   Weapons: Crossbow, dagger, shortbow, shortsword, spear, staff   Armor: Leather armor, Studded Leather   Hit Points: 1d6 per level   Languages. You know three additional Languages of your choice.   Bardic Arts. You're trained in oration, performing arts, lore, and diplomacy. You have advantage on Speech, Performance and Lore checks.   Presence. Make a Charisma check to enact one of the following effects. If you fail, you can't use that effect again until you successfully rest.   Inspire. DC 12. One target in near gains a luck token.   Fascinate. DC 15. You transfix all targets of level 4 or less within near for 1d4 rounds.   Prolific. Add 1d6 to your learning rolls.  

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