The Highland Sea Shaman
The Maidens of the Sea
The Way of the Siren
The sirens take their name from strange creatures that existed in Ozlith. Said to resemble women until you see them beneath the water, the creature would often lure and seduce sailors only to drown them in the end.The sirens do not waste time in towers or circles. They practice in the sea. They learn to manipulate the waves both within and without. They see everything as an ebb and flow of tides. Learning this form of shamanism requires a deep connection to water meaning one must relate to it on a deeply spiritual level as well as the ability to channel arcane energy.
No Druids
A druid uses magic to achieve balance. Unlike shaman, they are neutral and remain so unless that balance is threatened. Erzhabell is the only area of the nation that has a sprawling city for this reason as the druids see invading natural space as tipping that balance. This focus on balance is precisely why The Sirens refuse to allow druids in their ranks. The shaman, on the other hand, is impulsive and oftentimes unstable. Their connections with the metaphysical plane make them eccentric at best. This is what The Sirens desire.Training and Initiation
Members usually start out as a shaman of the circle of salt. To be inducted an individual must go through a series of trials that each directly involve the ocean. The sirens make their sanctuary in a grotto by the The Weir Ocean in the eastern fjords of The Highlands. Most sirens come from the Finnich tribe as they fish in these waters and know exactly where the grotto is.In order to join an individual must be female, already skilled in the ways of the shaman, and have an affiliation with nautical spirits. The trials usually involve a series of tasks the initiate must complete within the Weir Ocean such as traveling to the underwater shrine where The Hurricane is said to meet the sirens for binding.
The initiation ritual involves a baptism of sorts. Seawater is poured over the siren as they commune with The Hurricane, a spirit of ocean storms who all sirens have bound to them. If the spirit deems them worthy, they will travel once again to the underwater shrine and attempt to bind the spirit.
Perceptions
Most of the tribes consider the sirens to be unhinged in a way that paints them to be more like loose cannons than any kind of actual asset. Their impulsive behavior and sudden changes in desires are seen as dangerous.Those in the highlands know better. After seeing how valuable The Highland Berzerkers can be, the sirens were welcomed with open arms by the highland tribes. Few people in other nations have ever even heard of the sirens much less seen them. In other regions of Mhirriah, they are considered a menace. They attack ships seemingly at random and show little mercy even to their own countrymen. They are often confused with merfolk, and vice versa. Mhirrian sailors nearly hunted the merfolk tribes to extinction before realizing they were a separate race, rather than sea witches using their transformative powers.
Perception
Purpose
Powers
Sirens possess the ability to manipulate bodies of water no matter how small or big. While no one siren can cause a tsunami a large group of them can certainly cause a tidal wave that can cover the entire Shore if they were close enough to the ocean. The sirens also possess a unique quality that many bards covet. Sirens often sing when engaging enemies in combat. The song is remarkably beautiful, like a lullaby that pacifies enemies to the point to where many who are unable to resist find themselves falling asleep on the battlefield.The sirens have also been known to strip the water from the bodies their opponents, oftentimes while they're still alive. While the opponent must be pacified by the song for them to do this, it is still a painful experience despite the smile their victims have when the sirens are done with them. Some of the more brutal tactics used by the sirens involve manipulating water into a stream and forcing the stream into the enemies mouth, slowly drowning their victims as the water forces its way into the lungs. The sirens can also summon forth water spirits that they have bound including The Hurricane if enough sirens are present. Other abilities include breathing under water, shapeshifting, either fully or a specific part of their body to that of a feature or form of an aquatic creature, and Necromancy focusing on the resurrection of dead sea life and even people who have drowned. The natural form of this type of undead is referred to as a draugr and the sirens can call and command them if they are nearby.
The Rage of Inner Oceans
When One binds The Hurricane in their initiation, The Hurricane speaks to them and shows them the rage of the ocean storms he represents. They feel the anger, this raw energy stored to be unleashed on the unsuspecting people of the land. This rage they feel carves mountains and forces the land aside to form rivers. The Hurricane teaches those who bind it to harness the same rage within themselves. The rage of the inner ocean is a form of Mediumship that allows the sea witch to enter a Mhirrian Rage and increases the potency of her powers. The rage literally works through her and, when channeled, those In the way are met with gruesome ends.Remove these ads. Join the Worldbuilders Guild
I love them! Beautiful art, very detailed and rich lore - you really know how to work your world! What confused me, though, was the "No Druids"-part. It took me a double-take to realize your are describing druids first. Maybe start the paragraph with "They are no druids. A druid uses magic to achieve balance. Unlike sirens, they are neutral and remain so unless that balance is threatened." - that would make it a lot clearer for me that you are describing the difference. Also, in the next paragraph about training you say: "Members usually start out as a druid or a shaman of the circle of salt." - so, do they accept druids under certain circumstances, or is this a remnant of an older version? Overall, stunning as usual!