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Bucerot

The Bucerot are a hornbill-like race that originate from the Peristomee Rainforest, far to the west of Humblewood. Hard-headed both in personality and physicality, they can be a frustrating folk to deal with. These hefty birdfolk live in the rainforest canopy, rarely going to ground. Much like their floor-dwelling neighbors, the Orill, they are feirce defenders of their home.   Dense Survivors Of all the birdfolk, the Bucerot may be the most difficult to deal with. They are not unfriendly, but have no interest in points of view that differ from their own. Though long-lived, they are a dwindling race that reproduces rarely. Fearing any negative impact that change could bring to their already declining population, they have chosen to anchor in their existing habits and hope for the best. While this mentality has prevented any significant improvement in their situation, it has also ensured they've not seen any great decline.With their large builds and imposing casques, they have remained largely unchallenged in the canopy of Peristomee. Those that tried to encroach soon discovered that the Bucerot casques are for more than just decoration. Unfortunately, use of this natural weapon wears it down over time. The eldest of the species rarely have more than a nub.   Stagnation and Decline The Bucerot have lived within the Peristomee Rainforest as long as anyone can remember. Through hard work and dedication they slowly became the dominant birdfolk of the canopy. At that time their population boomed, driven by the vigor of expansion. Since that time, they've become complacent but have managed to maintain control of the region.   Difficult Helpers Dealing with the Bucerot can be a frustrating experience for outsiders. Those that have had the pleasure find them stubborn to a point of immovability. But, those that resist the temptation to argue will discover a pleasant demeanor. The Bucerot may have no interest in making changes for themselves, but they are happy to assist others.    

BUCEROT TRAITS

Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1.
Age
. Bucerot are known for maturing and passing at a much greater age then most. They are not considered adults until almost the age of 30 and tend to live well past 100.
Alignment
. While stubborn, the Bucerot a good at heart and willing to help those in need. Their regimented nature drives them almost exclusively toward lawful alignment.
Size
. The Bucerot are heavily built by birdfolk standards. They stand about 4 feet tall but weigh nearly 120 pounds, with thier casuq making up a fifth of that weight. Your size is Medium.
Speed
. Your base walking speed is 30 feet.
Glide
. Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as a part of your reastion to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.
Casque Bash
. Atop your beak is a dense casque that can be used to strike your foes. As an action, you may spend any number of unspent Hit Dice to strike an enemy with your casque. Make an attack roll, dealing 1d6 + your Strength Modifier in bludgeoning damage on a hit. If damaged by this ability, the target must succeed on a DC 10 + the number of Hit Dice spent Constitution saving throw or be Stunned until the end of your next turn.You cannot use this ability again until you've completed a long rest.
Stubborn
. You have advantage on Wisdom saving throws.
Endangered
. You are one of the last of your kind, giving you a superior will to survive. A death saving throw roll of 1 counts as a single failure rather than two.
Languages
. You can speak, read, and write Birdfolk and Orill.

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