Eluran
The Eluran are a race of cat-like people from the west. They are not native to Humblewood but are be commonly found in roadside trade caravans and within the trade district of the Alderheart. As quick in conversation as they are on their feet, Eluran pride themselves in outmaneuvering rivals.
Distant Trade
While not native to Humblewood, Eluran are a common sight for many Humblefolk. The Eluran of The Wood are almost exclusively traders. Known for their tenacious haggling and stand-offish personalities, they do not often establish personal relationships with others. Only compounding this is the fact that most other folk feel that they never know quite what an Eluran is thinking.
Home on the Road
Most folk assume that hey have some foreign homeland, there is in fact no nation of Eluran. Instead these cat-like nomads spend their days travelling the road in caravans. These caravans can grow to the size of small village with the largest being comparable in size to a small city. Unlike a city, wagons are constantly arriving and leaving so the population of any caravan in is constant flux. An Eluran is likely to provide you a series of roads when asked for the location of their home rather than any static location.
Just Friendly Deception
Despite bring a regular part of the day for many Humblefolk, there is a level of mistrust that most harbor towards the Eluran. Common are stories of someone overpaying for a product of lacking quality or being duped due to some technicality in language. Eluran feel that coming out on the upside of one of these transactions is the payoff for honing their skill, often appreciating when they themselves have been outplayed. For the folk of The Wood, this is a foreign concept and often leaves them feeling taken advantage of.
Age. Eluran reach maturity around 15 years of age and commonly live past 90.
Alignment. The alignment of the Eluran varies greatly from individual to individual. While they will rarely seek to harm others, they see no issue with misleading others for their own benefit. Because of this mentality most Eluran would be categorized as Chaotic Neutral.
Size. Eluran are on the smaller side compared to most Humblefolk. Averaging 3 feet tall and weighing between 40 and 50 pounds. Your size is Small.
Speed. Your base walking speed is 30 feet.
Claws. Your sharp claws aid you in unarmed combat and while climbing. Your damage for an unarmed strike is 1d4 piercing damage. Additionally, you have advantage on Strength (Athletics) checks made to climb any surface your claws could reasonably grip.
Impeccable Balance. When knocked prone, you may spend your Reaction to immediately stand up. This consumes no movement but cannot be done if your movement speed is 0.
Aloof. Others make Wisdom (Insight) checks against you with disadvantage.
Inscrutable Defense. Misleading others by masking your intention comes so naturally that you've been able to apply it to combat situations. You use sudden and unexpected movements to minimize incoming harm. When hit by an attack you may use your reaction to reduce the damage taken by your proficiency bonus. You may use this a number of times per day equal to your Charisma modifier. You regain all uses of this ability on a long rest.
Languages. You can speak, read, and write Birdfolk and Eluran.
ELURAN TRAITS
Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.Age. Eluran reach maturity around 15 years of age and commonly live past 90.
Alignment. The alignment of the Eluran varies greatly from individual to individual. While they will rarely seek to harm others, they see no issue with misleading others for their own benefit. Because of this mentality most Eluran would be categorized as Chaotic Neutral.
Size. Eluran are on the smaller side compared to most Humblefolk. Averaging 3 feet tall and weighing between 40 and 50 pounds. Your size is Small.
Speed. Your base walking speed is 30 feet.
Claws. Your sharp claws aid you in unarmed combat and while climbing. Your damage for an unarmed strike is 1d4 piercing damage. Additionally, you have advantage on Strength (Athletics) checks made to climb any surface your claws could reasonably grip.
Impeccable Balance. When knocked prone, you may spend your Reaction to immediately stand up. This consumes no movement but cannot be done if your movement speed is 0.
Aloof. Others make Wisdom (Insight) checks against you with disadvantage.
Inscrutable Defense. Misleading others by masking your intention comes so naturally that you've been able to apply it to combat situations. You use sudden and unexpected movements to minimize incoming harm. When hit by an attack you may use your reaction to reduce the damage taken by your proficiency bonus. You may use this a number of times per day equal to your Charisma modifier. You regain all uses of this ability on a long rest.
Languages. You can speak, read, and write Birdfolk and Eluran.
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