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Grui

The Grui are a race of slender crane-like bird folk hailing from the Great Swamp. Their incredible intelligence and bizarre mannerisms often make them seem alien to others. Obsessed with balancing the duality of the world, their culture is marked by a deep appreciation for life and death. This, by comparison, makes them rather macabre when compared to the birdfolk of Humblewood.   Masters of Their Domain Their habitat has given the Grui access to unique flora and fauna non-existant beyond its borders. With their natural intelligence and access to a wide variety of potent ingradients, it was only a matter of time until they learned to leverage them. Master alchemists and physicians, they have come adept at creating powerful potions imbued with both healing and harming magic. These unique talents have made the Grui a formidable force within their region. Though they have no interest in expanding beyond their home.   Life and Death The Great Swamp is a dangerous domain where death lurks in every shadow. The Grui long ago came to terms with the fact that death is the inevitable outcome of life. To them it only seemed logical to master both facets of existence. Over time they learned the harness the toxins of the local flora and fauna, creating powerful healing mixtures and scornful alchemical weapons. Though content to stay in their swamp, the natural curiosity of the Grui could easily lead some to exploring outside its bounds.   Stranger Strangers From time to time the Grui are spotted within Humblewood seeking rare components. Most folk of The Wood find them to be offputting. Those with the keenest noses claim that these strange birdfolk often carry a lingering scent of decay. Moving past these initial hesisations, some have found the Grui to be as endearing as they are undeniably eccentric.    

Grui Traits

Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age
. Grui reach adulthood around the age of 25 and can live up to 90 years old.
Alignment
. The Grui seek to understand and appreciate the world as best they can. Because of this common idealogy, most are true neutral in their alignment.
Size
. Gui are tall but slender, standing at around 5 feet but only weighing between 70 and 80 pounds. Your size is Medium.
Speed
. Your base walking speed is 30 feet.
Glide
. Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as a part of your reastion to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.
Plague Doctor
. Certain tools are part of everyday life for the Grui. You are proficient with the Alchemist's supplies and Herbalism kit.
Swamp Habitat
. You have advantage on saving throws against poison, and you have resistance against necrotic damage.
Potion of Duality.
When taking a short rest you may brew a powerful but short-lasting Potion of Duality. Set aside any number of your unspent hit dice to represent the potency of this potion. You may not brew another potion until you've completed a long rest. A creature may spend a bonus action to drink this potion. If they do, roll the dice you set aside during brewing. The creature heals the total rolled + your Intelligence modifier. Alternatively, as an action, you may throw the potion up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the potion as an Improvised Weapon. On a hit, roll the dice you've set aside in this manner and the target takes the total as necrotic damage. The potion and all hit dice set aside using this ability are removed when it is thrown or consumed. Additionally, the potion expires after you've completed a long rest.
Languages
. You can speak, read, and write Birdfolk.

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