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Ritual: A Means of Protecting a Vulnerable Structure

A Means of Protecting a Vulnerable Structure from Attacks by Spirits or Malfeans During the Dark of the Night


Casting Modifier/Casting Time:
  • -2: a small cottage (up to 5 yards radius)/20 minutes
  • -3: up to a large 2-story house/30 minutes
  • -4: a large church or warehouse/45 minutes
Duration: Sundown to the following sunrise Components: 5 candles, 6 oz. holy oil, a drop of blood from a priest. For larger structures, 1 stick of incense per 4 rooms to be protected
This warding ritual creates an area that is anathema to Malfeans or supernaturally evil creatures. When activated, the ward fills an area from a small cottage up to a large building, centered on the caster. Any creature of the affected type in the area must make a Spirit roll at –2 or –4 on a raise. Failure means the creature is moved to the nearest open space outside of the area.
Creatures who make the roll or are blocked from leaving suffer the same penalty to all Trait rolls (–2 or –4) while in the area. If an affected creature outside of the area wants to enter, it must succeed at the same Spirit roll or it cannot do so. Being outside a warded area does not prevent a creature from using any ability which could pass through it such as Intimidation or ranged attacks.

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