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Fellowship of Innkeepers

Location: Fellowship Hall - Castle Ward   Tavern Keeping Expenses - Description This sidebar summarizes the one-time payments and continuing expenses associated with running the tavern in Trollskull Alley, as well as providing rules for determining how much coin the business makes or loses.   One-Time Expenses.  
  • 1,000 gp to renovate the tavern over 12 days
 
  • 250 gp for guild licenses and contracts (paid up front)
  Regular Expenses.  
  • 50 gp per tenday for maintenance and wages of hirelings
 
  • 10 gp per tenday for all other guild expenses
  Profit or Loss.   At the end of every tenday, roll a d100 + 10 and consult the Running a Business table in chapter 6 of the Dungeon Master's Guide to determine whether the tavern lost money or earned profit. If the characters spent coin on promoting their business during that tenday, add 1 to the roll for each 1 gp they spent. If the characters have unpaid expenses, subtract 1 from the roll for each 1 gp they owe.   Running Trollskull Manor   D100+10   1-20 You made a loss of 90gp this tenday   21-30 You made a loss of 60 gp this tenday   31-40 You made a loss of 30gp this tenday   41-60 You broke even this tenday   61-80 You covered your business costs and earned a profit of 1d6 × 5 gp.   81-90 You covered your business costs and earned a profit of 2d8 × 5 gp.   91-110 You covered your business costs and earned a profit of 3d10 × 5 gp.

Structure

Board of directors

Public Agenda

To increase the wealth and prestige of inn and tavern owners in Waterdeep through centralized services.
Type
Guild, Professional
Notable Members

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