Asta Fisethil

Asta Fisethil

Age
25
Children

Selûne

Selûne (pronounced: /sɛˈluːnɛ/ seh-LOON-eh or: /sɛˈluːneɪ/ seh-LOON-ay), also known as Our Lady of Silver, the Moonmaiden, and the Night White Lady, was the goddess of the moon in the Faerûnian pantheon. In the 14th and 15th centuries DR, she held the portfolios of the moon, stars, navigation, navigators, wanderers, questers, seekers, and non-evil lycanthropes. In the time of ancient Netheril, when she was a greater goddess, she held the portfolios of the moon, moonlight, and stars; beauty and purity; love and marriage; navigation and navigators; tracking, wanderers, and seekers; diviners and dreams; good and neutral lycanthropes; and autumn. Hers was the moon's mysterious power, the heavenly force that governed the world's tides and a mother's reproductive cycles, caused lycanthropes to shift form, and drew one to the brink of madness, and back again. Her nature, appearance, and mood all changed in turn with the phases of the moon. She was also known as Bright Nydra in the Farsea Marshes; as Elah among the Bedine of Anauroch; and as Lucha, called She Who Guides, in the Shining Lands, where she was part of the faith of the Adama. Her name was shared by the moon of Toril, Selûne; it was unknown if the moon was named for the goddess or the goddess for the moon. Regardless, most Faerûnian humans believed the moon to be the goddess herself watching over the world and the lights that trailed behind it to be her tears, from both joy and sorrow.

Akh'Faer

No city could compare to Myth Drannor at its height. Magic flowed within the surrounding air, water, and land, and peace and prosperity second to none gave every citizen reason to be happy. For once in the history of Toril, elves, dwarves, humans, gnomes, and halflings (as well as other races more sylvan) all learned to live together in harmony. The races merged and formed many alliances amid the Akh'Faer and Akh'Velahr militaries, the guilds, and the armathors. At the Opening of the City and the rise of the mythal, only Myth Drannor was considered safe for the elves to live in harmony with others. By the Year of the Bloody Tusk (661 DR), more than a score of smaller tree villages and grounded settlements scattered all about Cormanthyr evidenced a growing unanimity among the elves and the N'Tel'Quess races.SORCERERS The city and realm prospered for centuries under its protective mythal. To become a native of Cormanthyr was a matter of prestige, and a number of cooperative villages and smaller settlements of elves and N'Tel'Quess nestled about the trees around Myth Drannor. Even with these expansions and homesteading, the true mark of distinction was to live within the hallowed streets of the City of Song. Since the Year of the Empty Helm (462 DR), no new homes were constructed above, on, or below ground within Myth Drannor, as the elves panicked when two mere centuries of settlement by N'Tel'Quess nearly doubled the population and size of Myth Drannor. Therefore, one could move to Myth Drannor only if accepted into a guild or school, or granted the property via an inheritance (an unlikely proposition until closer to the Fall).

Asta's study and elemental power

One of her study focus is elements. This includes elements, elemental, Genies, Genasi, Primordial and the Elemental Plane. With her study and her Netherese bloodline, Asta can easily change one elemental damage into anothers.

Asta and her Otherworldly Patron

A little backstory about her Pact:   1 year before she graduate from her school, she break into her school restricted area and learn some knowledge that she shouldn't learn. One of them is the method to contact a powerful primordial in the elemental plane. Another of them is the summoning method. So she contacts it, summons it and makes a pact with it.

Asta's characteristics

Some of her personality   Self-center: She usually put her own benefit before anything else. Even if she does something that benefits others, it is because she believes the action would benefit her in a shot run, long run, physically or emotionally; it could be just satisfying her own ego.   Lust for satisfying her own ego: She likes to show off her magical power or knowledge to fill her own ego.

wand of Orcus

The cult of Orcus was mainly composed of twisted creatures with a morbid fascination with the undead, such as necromancers, as well as creatures deliberately seeking the path to unlife, such as would-be liches and vampires.   The following beings were some of Orcus's most infamous servants: Banak, high priest of Orcus Zhengyi, the Witch-King of Vaasa.   Kyuss, high priest of Orcus. Orcus' realm was Thanatos, the 113th layer of the Abyss. It was a frigid and frozen layer infested with the undead. Several cities dotted the layer (most of them ruled by minions of Orcus, including a powerful succubus and Quah-Nomag himself). Orcus ruled from his palace of Everlost in the bone-meal desert of Oblivion's End, north of a vast mountain chain called the Final Hills that cut across the layer. Despite Orcus regaining control over Thanatos, Kiaransalee's taint could still be found in the city of Naratyr on the Frozen Sea south of the layer, and in the so-called Forbidden Citadel in the city of Lachrymosa, located in the Final Hills.