BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Seria Valtyra

Seria Valtyra

Physical Description

General Physical Condition

Scrawny, what muscle she has could be described as lean

Body Features

long limbs, small shoulders and wide "child bearing" hips

Facial Features

Often smiling, her eyes are bright and wide, and she has a gentleness in her features

Identifying Characteristics

Glowing blue veins along her entire body

Special abilities

Magic

Apparel & Accessories

Green and silver vestments, a silver hair piece, a rune necklace with the knowledge symbol, and a slingshot on her hip

A devout young woman, she has committed her entire life to learning about and serving her god, Loki. Stepping out of her temple for the first time, she is learning at last who SHE is and what SHE wants in life. Kind, clever, tricky, and naive.

View Character Profile
Alignment
True Neutral
Age
19
Date of Birth
Mirtul 11
Birthplace
Church of Loki, Field ward
Children
Current Residence
Trollskull Manor
Gender
Female
Eyes
Green
Hair
Brown
Skin Tone/Pigmentation
light brown
Height
5'5"
Weight
145

The Journal Entry’s title

Begin writing your story here...

My Christmas list for Santa

New necklace whoopee cushion pretty beads candles New dollie

Session 2

On the way to the castle there is no path, the castle is large and decrepit, with a massive dragon skeleton laid over it. This landscape is so gorgeous that I wish to draw this.   Rather intense conversation about reviving the dead today, these two really do end up on opposite ends at times   During the argument I heard someone calling for help, they were surrounded by undead and looking near death themselves. Nemesis said something about this being a challenge and then disappeared. The fight was difficult, I got heavily damaged, but I did it. I won against the wraith on my own and with my mace.   Our previously injured friend's name is Alfy, -they are very cute-. I can feel my face glowing when I look at them. Though my mind can't help but wonder what kind of challenge this was meant to be.   The temple near Dragonspear castle is both beautiful and sad, so much was here, so much history, all gone so long ago you wouldn't even find a resonance of what once was. The stories here are so different from the ones I heard growing up. Alfy says its because my temple is far from the oldest one and that the priests are not true priests just bastards making a mockery of a temple they call Loki's. Apparently many other temples and followers have been waiting for me to get out of that place, and Loki seems to have a goal for me to find other false temples and take care of them. I hope my family is doing ok, I worry deeply for them.   Alfy says they are different so they can speak with Loki and that they are here to help me. I sure hope so, as this has brought on more questions than it has answered. They might have simply been Loki or perhaps an avatar of his. They said the fates of myself, Nemesis and Keth are intertwined, that our own dances and goals have looped them together. Keth and Nemesis have begun the discussion on resurrections again, I understand where both side is coming from, and I wish there wasn't so much anger.   -----------------------------------Sleep------------------------------------------   *gorgeous photo realistic charcoal drawing of the castle and mountains*   While sketching this morning Agaz showed up, he asked if I had seen his kid and I hadn't but when I called down Nemesis said she had him. Once that was sorted Agaz lead us back to his family's home and introduced us. His wife has turned out to be Keth's aunt, though they've never met before. Keth was warned about Thar, his cousin who is apparently trouble.   We asked about the fire hand woman, no one reacted well. She is very firm in her beliefs, she is an Aasimar with purple gray skin, scars, deep eyes, black hair, and burned hands. She is an Aasimar as well as a paladin. She apparently hunts Viktor for revenge for something.   The rebel of the gods have been attacking small villages in aturguard, and have apparently invested in a ship. Between them and this fire hands woman, we won't know who started the fire.   I learned of Nemesis' dad Jaan, he was a prominent member of the Monastery of the Yellow Rose, a collection of lawful good monks dedicated to venerating their god, and working to survive in their temples harsh environments. Their god is St Sollars, the twice martyred, the broken god. They live on the Earthspur mountains, near the Glacier of the White Worm. Grand Master of Flowers Kane was from here and was very instrumental and brought the downfall of the Witch-King of Vaasa.   We received a wagon from Duke Shadowwalker, its very nice and with Nemesis' skills we made brilliant time to the Boareskyr Bridge, there is a small Fort named Tamal here and we have set up campground for the night near by. Tomorrow we will speak with the people and see what we can do.

Items info

Coins Rogue - 3 charges, reaction so succeed dex saving throw, regains 1d3 charges at dawn Warlock - when worn, you can breath normally in any environment, advantage on savings against harmful gasses Artificer - Use an action to spend 1 of 3 charges for a wish spell, once 3 uses are made the magic is gone Cleric - Holds up to 5 levels worth of spells at a time   Wand of secrets - The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.   Lantern of revealing - While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible Creatures and Objects are visible as long as they are in the lantern's bright light. You can use an Action to lower the hood, reducing the light to dim light in a 5-foot radius.   Staff of Python - Staff, uncommon (requires attunement by a Cleric, Druid, or Warlock) You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. S: 19 D:14 C:12 I:1 W:10 C:3   Talisman of Protection - once per day as a bonus action or reaction you can cast a shield to increase your ac by 2 for one minute

Memoirs of Waterdeep

People: Castlelanterns - mean nobles, cruel/cultists, something with children, no instrest in aasimars, people, only wants gold, missing eldest son, osvaldo, went missing 3 years ago, banking, money lending, over 9 years old when missing, around 13 has tin kids terenzio, elzerina, lady ammalia and lord victoro Hyustus Staget - Guard captain, human veteran Three strings - smart, cunning, pretends to be bad at the lute with 3 strings, Good for information and can help, never out in public Vajra Safahr - grey hands (Force grey), could offer protection to join, skittish, youngest leader ever Halaam - Protects the side of good, if you fight him you're not, powerful monk on mountain, "Evil's twin hides its face for now, expect that to change before winters end", Harper source of info, latch quickly Davil - Friend with sun elves, possibly framed by the castlelanterns, getting close to something the castelanterns want hidden Kinku - xanathar sends its regards, tie up pretty boy in back room, follow yellow signs in sewers, hurry take him back to the boss. mistook floon for neverember Lady Layrel Silverhand - Lord of water deep, mystra - daughter of goddess, mother of all magic and mysteries, husband passed away - cause of tension, died of old age - silverhands is older than Halaam Nikore - warlock, tiefling Isha - cleric, aasimar Viktor - human, artificer, attempted to save wife and disappeared into the underdark, has pseudonym Emily - Blonde, rebel girl, blood something, lili, lots of wards, feeling out both gangs, mostly snakes, diplomat, also around the drow, briggan daerthe - group of drow, jarlaxle baenre - closer to lords Loki <3 - restless, sociable, subverts expectations, values thinking outside the box, psychological issues, so used to lies, sees no truth or purpose, shape changed, sky traveler, trickster, sly one, great deceiver Amrbose Everdawn - groundskeeper, grizzled old champion, beck and call Xanathar Guild - awful, lots of rat folk, bugbear, wererats, kinku and tentacles, recruits in dock ward Zhentarim - awful, black network, thieves, assassins, spies, nefarious, or against the law, only care about their own, stab in the back, snakes, hideout on castle lane, recruits in field ward, Sergeant - Sayeth Cromley Barnabis Lastwind - fancy man   Items Stone of Galore - held by xanathar, someone stole it Necklace from boy (12) - casts fire boom Necklace from Emily - command, alter memory, commands you to find leader and tell him everything, abandon your faith Memory vision of stone - Vault of treasures, many things, and living creatures, need a drunken elf, an animated construct, a shape driver, need magic word, not human memories, 2nd vision - old tower in sea word formerly owned by wizard recognize upon sight dilapidated water mage hundreds of years, 3rd vision - stairs to a door, no hinges, no handles, bringing 3 brings on the 4th, creature is within, azaam   Locations Emerald enclave - lots of nature fucks, lush green estate, garner sent message of giant wasps, scarecrows = bigger threat, not natural - undercliff farms House from Volo - hope its legitimate, trollskull alley, very rundown, very cursed looking, bent nail nearby ran by tally, lif, bought from Davil Yawning Portal - three strings knows brother, he can help me, rain run street, barkeep - durnan, barmaid - bonnie, volo - needs help, shot in foot - short weak man, floon blagmar - last seen at skewed dragon net street and filet lane Temple of Gond - Valetta - bronze dragon born, very busy and bustling, tons of inventions, nimblewright gifted lantanese wizard   Final showdown Evidence - iron cultbox, asmodius symbol. long contracts. asmodius worship cult, more cult regalia, 10 vials of poison, red frimoire, vial of son, antimovement pentagram, regalia in golden lockbox, crimson robes, gold masks, gold daggers Stolen items - dragon lectures, dwarf romance song, shitty carrots, shitty celery, fancy wineglasses, gooooooooood weed, 20 5lb silver bars, golden decanter, chainmail armour, ruby ring, gold bracelet, winter blanket, gold candlesticks, castlelantern wax seal, amalia's spellbook

Comments

Please Login in order to comment!