Cellarers' and Plumbers' Guild
This guild is small, highly trained, and somewhat scornful of the thick-fingered clods of the Carpenters, Roofers, and Plaisterers Guild, whose work they constantly encounter in the course of their duties; with the advent of the Loyal Order of Street Laborers, they have even less respect, as that guilds trade in street repair used to be a primary source of income for this guild. The Cellarers and Plumbers Guild is now strictly concerned with digging building foundations, and keeping the sewers of the city functional and safe.
The guild is engaged in constant small repair jobs in the sewers about the city, but is no longer responsible for restoring the surface of any street or courtyard dug up; they simply send a runner to the Loyal Order promptly upon completion of the work, and that other guild handles the repair. Their reward for hours of muck and backbreaking digging are the highest fees of any of the service guilds: 2 gold pieces per man per day or part of a day (most crews are two or three men in size) plus materials, and a crew head (food and drink retainer) of 10 gold pieces per day or part of a day.
Materials commonly used include lots of pipe, fashioned by other guilds, depending on whether it is made out of metal or clay; the cellarers and plumbers lay it, support it with stones and talus or wooden collars of their own fashioning, and seal everything with various secret mixtures of pitch, gravel, lime, sand, and similar materials.
Members of this guild unearth many things during the course of their diggings. By the rules of the guild, they are bound to tell only the owner (most will do so only if the owner is observing, or asks directly) upon request, or fellow guild members, of treasure, skeletons, valuables, secret passages, and the like (they may keep any of these that they can make off with undetected by the owner or the watch, by guild rules). Most senior guild members, in their work of draining cellars or repairing the sewage plumbing of old buildings, learn the general layout of the city sewers in 2-5 (1d4+1) years. Some believe that members of this guild know of underground pipes and cavities that lead nowhere but are used by this guild for storing weapons, magic, and treasureand disposing of the occasional corpsewhere only earthquake or the guild will find it. Some believe that this guild knows of, or even makes, hidden tunnels leading into the treasure vaults of nobles, and the cellars of the Palace itself. Some are correct.
Entrance: 5 gp; acceptance by the guild master onlyDues: 7 sp/month
Public Agenda
Livery: Deep orange caps and cloaks, with a red line trim border around all hems and cuffs
Contact: Jhalossan Turnstone (LG hm F0), Turnstone Plumbing and Pipefitting, Belnimbras Street, Dock Ward (D2)
Contact: Jhalossan Turnstone (LG hm F0), Turnstone Plumbing and Pipefitting, Belnimbras Street, Dock Ward (D2)
Assets
The Old Guildhall, Gaustus Street, Trades Ward (T26)
Turnstone Plumbing and Pipefitting, Belnimbra's Street, Dock Ward, (D2)
Turnstone Plumbing and Pipefitting, Belnimbra's Street, Dock Ward, (D2)
Type
Guild, Craftsmen
Leader
Location
Controlled Territories
Notable Members
Comments