Half-Elf
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1. Age
Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. Size
Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed
Your base walking speed is 30 feet. Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility
You gain proficiency in two skills of your choice. Languages
You can speak, read, and write Common, Elvish, and one extra language of your choice.
A half-elf of aquatic heritage can forgo Skill Versatility and instead choose a swimming speed of 30 feet.
A half-elf of drow descent can forgo Skill Versatility and instead choose the drow’s Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
A half-elf of moon elf or sun elf descent can forego Skill Versatility and instead choose the high elf’s Elf Weapon Training or Cantrip.
A half-elf of wood elf descent can forgo Skill Versatility and instead choose the wood elf’s Elf Weapon Training, Fleet of Foot, or Mask of the Wild.
Of Two Worlds
To humans, half-elves look like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to about 6 feet tall, and from 100 to 180 pounds, with men only slightly taller and heavier than women. Half-elf men do have facial hair, and sometimes grow beards to mask their elven ancestry. Half-elven coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live between these two worlds. In most parts of the world, though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.Half-Elf Names
Half-elves use either human or elven naming conventions. As if to emphasize that they don’t really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names.Half-Elf Variants
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage:Half-Elf Traits
Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Ability Score IncreaseYour Charisma score increases by 2, and two other ability scores of your choice increase by 1. Age
Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. Size
Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed
Your base walking speed is 30 feet. Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility
You gain proficiency in two skills of your choice. Languages
You can speak, read, and write Common, Elvish, and one extra language of your choice.
Aquatic Half-Elf
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage. Aquatic HeritageA half-elf of aquatic heritage can forgo Skill Versatility and instead choose a swimming speed of 30 feet.
Drow Half-Elf
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage. Drow MagicA half-elf of drow descent can forgo Skill Versatility and instead choose the drow’s Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
High Half-Elf
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage. High Elf DescentA half-elf of moon elf or sun elf descent can forego Skill Versatility and instead choose the high elf’s Elf Weapon Training or Cantrip.
Wood Half-Elf
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage. Wood Elf DescentA half-elf of wood elf descent can forgo Skill Versatility and instead choose the wood elf’s Elf Weapon Training, Fleet of Foot, or Mask of the Wild.
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