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Gond (gahnd)

(a.k.a. Wonderbringer / Lord of All Smiths)

The Church

The church of Gond works to make sure the secrets of smokepowder and other related materials remain proprietary, eliminating rivals with sabotage, diplomacy, and financial influence. The church accepts people of any alignment as long as they are interested in crafting and craftsmanship. Clerics of any alignment may serve Gond. Clerics are discouraged from settling in one place, and they travel to discover inventions in other areas. Many support themselves by selling ammunition for smokepowder weapons and high-quality manufactured materials such as bells, lenses, clocks, and so on, while others work as engineers and craftsfolk. Traveling clerics establish caches of goods, invest in promising craftsfolk, and acquire or copy samples of new inventions they find. Gond’s temples are said to be linked by portals, allowing them to easily share information and materials.   

Clerics

Clerics of Gond pray for their spells in the morning before the morning meal. Their one holy festival is the Ippensheir, which occurs during the twelve days after Greengrass. At this time they exhibit inventions, share innovations, feast, and drink. One of their stranger rituals occurs when they discover a new invention. The discovering cleric is charged to make two copies of it: one to be stored in a temple and the other to be smashed or burned as an offering to Gond. Some clerics multiclass as rogues, but only out of an interest in lockpicks and other small tools.  

Dogma

Actions count. Intentions and thought are one thing, but it is the result that is most important. Talk is for others, while those who serve Gond do. Make new things that work. Become skilled at some craft, and practice making things until you can create devices to suit any situation. Question and challenge the unknown with new devices. New inventions should be elegant and useful. Practice experimentation and innovation, and encourage these virtues in others. Keep records of your strivings, ideas, and sample devices so that others may follow your work and improve on what you leave behind.

Divine Domains

  • Craft
  • Earth
  • Fire
  • Knowledge
  • Metal
  • Planning

Divine Symbols & Sigils

A toothed metal, bone, or wood cog with four spokes

Tenets of Faith

The church of Gond works to make sure the secrets of smokepowder and other related materials remain proprietary, eliminating rivals with sabotage, diplomacy, and financial influence.  The church accepts people of any alignment as long as they are interested in crafting and craftsmanship.  Clerics of any alignment may serve Gond.  Clerics are discouraged from settling in one place, and they travel to discover inventions in other areas.  Many support themselves by selling ammunition for smokepowder weapons
Chosen Weapon: "Craftmaster" (Warhammer)
Divine Classification
Intermediate Deity
Alignment
Neutral
Children

Regional Info

  • Baldur's Gate: The High House of Wonders, located in the Upper City, serves as the city's temple of Gond, a god of innovation and invention. Within the walls of the temple, clergy members are permitted to brew experimental potions and elixirs, build and test mechanical constructs, and hire locals to participate in controlled experiments- all in the spirit of invention and innovation.
    • High-ranking members of Gond's clergy oversee a number of secret projects sponsored by wealthy Patriar or the Flaming Fist .

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