Medium Humanoid (Half-Elf, Assassin, Chaotic Good
Special Equipment. Arylin wears a set of +1 studded leather armor. She wields arylin's moonblade (accounted for in her statistics) and a +1 shortbow.
Alert. Arylin has advantage on initiative rolls and cannot be surprised.
Innate Spellcasting. Arilyn's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can cast the following spells innately:
At will: disguise self
Assassinate. During her first turn, Arilyn has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Arilyn scores against a surprised creature is a critical hit.
Evasion. If Arilyn is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Arilyn instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Sneak Attack (1/turn). Arilyn deals an extra 17 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Arilyn that isn't incapacitated and Arilyn doesn't have disadvantage on the attack roll.
Multiattack. Arilyn makes three attacks with her moonblade, or two with her shortbow.
Arylin's Moonblade. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) slashing damage, or 11 (1d10 + 6) slashing damage when used with two hands, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
+1 Shortbow. Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 8 (1d6+5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Elfshadow. Arilyn calls forth an elfshadow, provided she doesn't have one already serving her. The elfshadow appears in an unoccupied space within 120 feet of her. It uses the statistics for a shadow, excepit it is neutral, immune to effects that turn undead, and doesn't create new shadows. Arilyn controls this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or Arilyn dismisses it as an action.
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