Grurdon Evenfury
Medium Humanoid (Half-Orc, Fighter, Neutral Evil
Armor Class 19 (+1 adamantine full plate)
Hit Points 204 (24d8+88)
Speed:
30 ft
Saving Throws Str +9, Con +8
Skills Athletics +13, Intimidation +4, Medicine +5, Survival +5,
Senses darkvision 60 ft., passive Perception 11
Languages Chondathan, Common, Illuskan, Orc
Challenge Rating 12 (8,400 XP)
Proficiency Bonus +4
Special Equipment. Grurdon wears a set of +1 adamantine plate armor. He wields a +2 maul.
Relentless Endurance (1/day). When Grurdon is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead.
Savage Attacks. Grurdon does an extra 3 (1d6) damage whenever he scores a critical hit.
Crusher. When Grurdon scores a critical hit against a creature, attack rolls against that creature are made with advantage until the start of his next turn.
Action Surge (Recharges after a Short or Long Rest). After taking one action on his turn, Grurdon can take another action.
Blood Fury (1/day). When Grurdon is reduced to under 100 hit points, he immediately enters a blood fury. While in a blood fury, Grurdon is unable to tell friend from foe, but will prefer to attack creatures who have attacked him. Grurdon remains in a blood fury until combat ends, or one of his allies takes an action to make a DC 15 Charisma (Persuasion) check to calm him down. While in a blood fury, Grurdon gains the following benefits:
He has advantage on Strength checks and Strength saving throws
When he makes a melee weapon attack, he does an extra 3 (1d6) damage per hit.
He has resistance to bludgeoning, piercing, and slashing damage.
When a hostile creature within 5 feet of Grurdon makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the frightened condition are immune to this trait.
Actions
Multiattack. Grurdon makes four melee weapon attacks.
+2 Maul. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6+7) bludgeoning damage. Once per turn, Grurdon can move the target 5 ft. to an unoccupied space, provided it is Medium or smaller.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage.
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