Medium Humanoid (Half-Elf, Druid, Neutral
Fey Ancestry. Jaheira has advantage on saving throws against being charmed, and magic can't put Jaheira to sleep.
Spellcasting. Jaheira is a 15th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at-will): druidcraft, poison spray, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
3rd level (3 slots): conjure animals, water breathing
4th level (3 slots): dominate beast, locate creature, stoneskin, wall of fire
5th level (3 slots): commune with nature, mass cure wounds, tree stride
6th level (1 slot): heal, heroes' feast, sunbeam
7th level (1 slot): fire storm
8th level (1 slot): animal shapes
Multiattack. Jaheira makes two attacks with her quarterstaff.
Quarterstaff. Melee Weapon Attack: +7 to hit (+10 to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d6+2) bluedgeoning damage, or 6 (1d8+2) blundgeoning damage if wielded with two hands, or 9 (1d8+5) blundgeoning damage with shillelagh.
Mighty Summons (1/day). Jaheira casts the spell conjure animals using a 7th level slot. She can choose to summon three CR 2 beasts or six CR 1 beasts. All summoned beasts have maximum hit points. The damage from the summoned beasts natural weapons are considered magical for the purpose of overoming immunity and resistance to nonmagical attacks and damage.
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