Medium Humanoid (Half-Elf, Valor Bard, Chaotic Good
Special Equipment. Oskar wields tragedy, a doss lute and a sentinel shield. He wears a set of +1 studded leather armour, gloves of thievery, and a pair of winged boots (accounted for in his statistics).
Song of Rest. Oskar can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d8 hit points if it spends any Hit Dice to regain hit points at the end of that rest. Oskar can confer this benefit on himself as well.
Jack of All Trades. Oskar can add +1 to any ability check he makes that doesn't already include his proficiency bonus.
Battle Magic. When Oskar uses his action to cast a bard spell, he can make one weapon attack as a bonus action.
Spellcasting. Oskar is a 16th-level spllcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following bard spells:
Cantrips (at will): mage hand, minor illusion, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, healing word, tasha's hideous laughter
2nd level (3 slots): hold person, mirror image, phantasmal force
3rd level (3 slots): counterspell, dispel magic, enemies abound
4th level (3 slots): dimension door, greater invisibility, polymorph
5th level (2 slots): dominate person, hold monster, mass cure wounds, wall of force
6th level (1 slot): otto's irresistible dance
7th level (1 slot): teleport
8th level (1 slot): dominate monster
Multiattack. Oskar makes two attacks with tragedy.
Tragedy. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) piercing damage.
Countercharm. Oskar starts a performance that lasts until the end of his next turn. During that time, he and any friendly creatures within 30 feet have advantage on saving throws against being frightened or charmed.
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