Remallia Haventree

Lady Remallia Haventree is a female sun elf, lady of House Ulbrinter, and Harper wizard. Known to her friends as "Remi", she is honest and friendly. She began taking signficant measures against the Cult of the Dragon after her husband, Arthagast Ulbrinter, was killed by their assassins, carefully guiding the Harpers in the north in their weakened state in the late 1480s. She has two half-elf children, Arthius and Serenore.
Alignment
Chaotic Good
Species
Elf
Ethnicity
Honorary & Occupational Titles
Lady of House Ulbrinter
Professions
Children
Current Residence
Ulbrinter VIlla, Waterdeep
Gender
Female
Eyes
Blue
Hair
Long, blonde
Skin Tone/Pigmentation
Fair
Aligned Organization
Related Plots
Known Languages
Common, Draconic, Dwarvish, Elvish, Halfling

Lady Remallia Haventree

Medium Humanoid (Sun Elf, Wizard, Chaotic Good

Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8+12)
Speed: 30 ft

STR

10
( +0 )

DEX

14
( +2 )

CON

13
( +1 )

INT

18
( +4 )

WIS

15
( +2 )

CHA

17
( +3 )

Saving Throws Int +8, Wis +6
Skills Arcana +8, Deception +7, History +8, Persuasion +7
Senses darkvision 60 ft., passive Perception 12
Languages Common, Draconic, Dwarvish, Elvish, Halfling
Challenge Rating 9 (5,000 XP)
Proficiency Bonus +4

Special Equipment. Remallia has a figurine of wondrous power (silver raven).
Arcane Ward. Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. This applies to any of the following spells she casts: alarm, mage armor, shield, arcane lock, counterspell, dispel magic, banishment, stoneskin, globe of invulnerability and symbol.
Fey Ancestry. Remallia has advantage on saving throws against being charmed, and magic can't put her to sleep.
Spellcasting. Remallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): dancing lights, mage hand, mending, message, ray of frost
1st level (4 slots): alarm, mage armor, magic missile, shield
2nd level (3 slots): arcane lock, invisibility
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): banishment, stoneskin
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): flesh to stone, globe of invulnerability
7th level (1 slot): symbol, teleport

Actions

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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