Small Humanoid (Halfling, Planewalker, Neutral Good
Animal Companions. Vellin is accompanied by a wolf with maximum hit points (18) named Akela. Vellin can mount or dismount Akela using 5 ft. of movement. While mounted, Vellin can order Akela to Dash, Disengage, and Dodge. In addition, Vellin has an owl companion with maximum hit points (3). On Vellin’s turn, the owl can perform a flyby on a creature of Vellin’s choice. The next attack that Vellin makes against that creature has advantage.
Brave. Vellin has advantage on saving throws against being frightened.
Keen Hearing and Sight. Vellin has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fiend Slayer. When Vellin hits a Fiend with a weapon attack he deals an additional 7 (2d6) damage.
Nimble Escape. Vellin can take the Disengage or Hide action as a bonus action on each of his turns.
Multiattack. Vellin makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Shortbow. Ranged Weapon Attack: +9 to hit, ranged 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
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