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BANDIT

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

BANDIT

Medium Any Humanoid Race, Any Profession, Any Non-lawful

Armor Class 12 (leather armor)
Hit Points 11 (2d8+2) 2d8+2
Speed: 30 ft Swim: 10 ft Climb: 15 ft

STR

10
( +0 )

DEX

12
( +1 )

CON

12
( +1 )

INT

10
( +0 )

WIS

10
( +0 )

CHA

10
( +0 )

Languages Usually Common (depends on Race chosen)
Challenge Rating 1/8

Actions

Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 1d20+3 Hit: 4 (1d6+1) slashing damage. 1d6+1  
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. 1d20+3 Hit: 5 (1d8+1) piercing damage. 1d8+1


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