DEEP GNOME CR: 1/2 (100XP)
Small humanoid (gnome), neutral good
Armor Class: 15 (Chain Shirt)
Hit Points: 16 (3D6+6).
Speed:
20 ft
Skills: Investigation +3,Perception +2 & Stealth +4
Senses: Darkvision 120ft & Passive Perception 12
Languages: Gnomish,Terran (Elemental Earth) & Undercommon
Challenge Rating: 1/2 (100XP)
INNATE SPELLCASTING:
THE GNOME’S INNATE SPELLCASTING ABILITY IS
INTELLIGENCE (SPELL SAVE DC 11). IT CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS:
At will: Nondetection (Self Only)
1/day: Blindness/Deafness,Blur & Disguise Self
STONE CAMOUFLAGE:
THE GNOME HAS
ADVANTAGE ON DEXTERITY (STEALTH) CHECKS MADE TO HIDE IN ROCKY TERRAIN.
GNOME CUNNING:
THE GNOME HAS
ADVANTAGE ON INTELLIGENCE,WISDOM AND CHARISMA SAVING THROWS AGAINST
MAGIC.
Actions
WAR PICK:
MELEE WEAPON ATTACK:
+4 TO HIT, REACH 5FT, ONE TARGET. HIT:
6 (1D8+2) PIERCING DAMAGE.
POISONED DART:
RANGED WEAPON ATTACK:
+4 TO HIT, RANGE 30/120FT, ONE CREATURE. HIT:
4 (1D4+2) PIERCING DAMAGE, AND THE TARGET MUST SUCCEED ON A
DC 12 CONSTITUTION SAVING THROW OR BE
POISONED FOR 1 MINUTE. THE TARGET CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.
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