Sundabar Settlement in Faerun | World Anvil
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Sundabar

Like Mirabar, Sundabar was a dwarven settlement atop which a human city was built. Sundabar’s recent fall should serve as an example to my fellow dwarves of what can happen when the balance of power shifts toward the surface and into human hands. The city is descended from the citadel of Sundbarr, a stronghold of Delzoun constructed two thousand years ago around a strange volcanic rift that would come to be known as the Everfire — a mystical source of endless heat for the city’s smithies and foundries that allowed Sundabar to produce works of great wonder. Sundbarr was led by a Forgemaster, the smith most skilled at working with the Everfire. When one Forgemeaster died or another surpassed his or her ability, leadership of Sundbarr changed hands.   So it was until the fleeing remnants of Ascalhorn were pursued to the citadel’s doorstep some time later. Then the Forgemaster of Sundbarr aided the humans in fighting off the demons and other monsters that chased them. In recognition of a human saving his life during the fight, the Forgemaster permitted the refugees to settle on the surface, rather than forcing them to depart once the battle was done. The partnership that grew between dwarves and humans became renowned throughout the North, and the surface city of Sundabar was built up into a mighty fortress of commerce.   However, as the humans flourished above, the dwarf population dwindled, and eventually the Forgemaster was overtaken in prestige and influence by the Ruling Master of Sundabar, who came to speak for the human guilds and merchants of the surface city. One such ruling master, Helm Dwarf-Friend, was so beloved and respected that his descendants were able to crown themselves kings, something no dwarf before or since has dared to do in Sundabar.   King Firehelm, Helm’s grandson, was the king in Sundabar when the city fell to the orc horde. He did not survive. Beyond that tragedy, the recent war did horrific damage to Sundabar and the humans on the surface. A dragon dropped great stones on many of the buildings above, and a good portion of the city’s outer wall was destroyed. Most of Sundabar’s military leadership was wiped out when the building they were meeting in was crushed. Despite the best efforts of Aleina Brightlance of Silverymoon’s Knights in Silver to organize a defense, and the valiant efforts of the Sundabar garrison, orcs streamed into the city, slaughtering the human population on the surface and driving what few defenders remained into the caverns below, and from them many fled through the Underdark. The dwarves of the undercity barricaded themselves in the Everfire caverns, and waited. When the orc warlord Hartusk left only a token garrison behind in the city to slow pursuers, the dwarves emerged from below and set about slaughtering every orc and goblin in Sundabar.   Sundabar is now a dwarven city in its entirety; the human population is gone. Efforts to clear away rubble and debris from the attacks are slow, as most dwarves remain in the sheltered undercity, and those few who have duties on the surface have taken over the buildings with the least damage, scavenging stones from ruined structures to reinforce those that can be salvaged.   Before the war, Sundabar’s surface streets were cobbled smooth, but many of those roads have been destroyed by falling stones, torn up for ammunition or to repair walls, or simply neglected. Now, the surface city is a hollowed-out ruin. Some believe that the city above will be allowed to wither into oblivion, with the exception of the sturdy double wall that surrounds it (and which the dwarves have already repaired). The temples of human deities stand abandoned. The walls are patrolled by a few sharp-eyed sentries, whose duty is to report what they see and to turn away unwanted visitors.   In the center of the upper city, the Circle still stands around the ruin of the Master’s Hall, ready to receive visiting caravans, livestock, and merchants. However, few such visitors arrive, and fewer still are welcomed, as Sundabar prefers to engage in trade nowadays only with other dwarven cities through the Underdark. Were it within the Forgemaster’s power, he would see to it that all commerce entering and leaving the city do so by means of underground traffic, so that most surface trade routes could be abandoned entirely.   Sundarren trust of outsiders is low, and their assessment of humans lower still. During the war, of all the human cities, only Silverymoon made any attempt to aid Sundabar, and that aid was (to dwarven minds) far too little and too late. As a result, with the Silver Marches dissolving, Sundabar wasted no time withdrawing from the Lords’ Alliance as well, officially severing formal ties with the human realms of the North except for those necessary for trade. Given that such trade is now a rare occurrence, most of the human realms see Sundabar as jealously guarding its wealth and cravenly hiding beneath the surface, while the rest of the region does what it can to recover from the recent conflicts. Sundabar’s losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current state, the city remains one of the wealthiest in the North, though most of that coin rarely leaves the city now.   The notion of kingship has come up among the dwarves in the undercity, but the Forgemaster has rejected the idea. Let the dwarves tend to themselves, surely, but there should be no king in Sundabar. I don’t know whether Flamestoker’s reticence is false modesty or true wisdom, or if he is waiting for a warrior-king to claim Sundabar as part of a larger realm.

Maps

  • Sundabar
Type
City

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