Thornhold
West of the High Road and hard to the coast near the Mere of Dead Men lies what humans refer to as Thornhold. Once the keep of a petty warlord of the Margaster family of Waterdeep, it was captured and claimed by a paladin as part of the Second Troll War. For many years the Knights of Samular, an order of Tyrran paladins founded by one Samular Caradoon, used Thornhold as its base, though the hold remained the personal property of the Margaster family.
For a brief time a little more than a century ago, Thornhold fell into Zhentarim hands. When the Zhentarim marched through the Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved many of the dwarves there, they failed to destroy the clan. The survivors soon escaped, regrouped, and retook Thornhold by force under their leader, Ebenezer Stoneshaft, with the aid of Samular’s descendant, the Harper Bronywn Caradoon. After the fortress was reclaimed, in a gesture of respect and gratitude, Caradoon bequeathed its custody to Clan Stoneshaft.
The dwarves of Thornhold are all of the Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use “Thornhold” only when a non-dwarf in a conversation is confused and an explanation must be made. By habit and nature, Stoneshaft dwarves are secretive (even for dwarves), but nonetheless always eager to hear what’s afoot in Waterdeep, particularly any doings involving the Margaster family, whom they see as foes who will one day attack their home to regain it or destroy it if they can’t take it back.
To most humans, Thornhold is merely the fortress above the surface, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that no wall need be built to protect that side of the hill on which Thornhold sits. The castle is utterly without adornment or ornamentation, and only crenellations and arrow slits break the solid face of stone. Within the castle, surrounding the bailey, are small buildings of wood and plaster that hold animals and are used for smithwork, candlemaking, laundry, wood repairs (including wagons and the like), and brewing beer.
Long ago, Thornhold was a profitable stopover for caravanners, adventurers, and other travelers journeying north along the High Road past or through the Mere of Dead Men. For decades, the expansion of the Mere in the calamities of the Spellplague cut off most travel along the High Road. During that time, the Stoneshafts lived in relative isolation, stockpiling their ore, refined metal, and crafts. Stoneshafts are known for the fine metal- and gemwork they craft, considered by most to be works of art worn as personal adornment.
The Margasters of Waterdeep believe that they still have a right to Thornhold. The fortress sits on the reestablished High Road leading to Neverwinter, so it is no wonder that the nobles wish to profit from the fortress’s location along that route. The Knights of Samular also show interest in restoring their outpost at Thornhold as a prelude to sorties into the Mere, and there is talk that these desires may lead to a curious alliance between the grasping human nobles and the high-minded paladins.
Stoneshafts fear the politics of powerful Waterdeep will lead to an assault on Thornhold. They have thus been preparing for siege by gathering supplies and reinforcing Thornhold’s defenses.
Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be forced into isolationism, and kept away from Waterdhavian society and the riches of trade. The Stoneshafts aren’t blind to House Margaster’s ambitions, and they know that they must bring in profits if they hope to weather the challenges to their home. They’re very careful to avoid being caught alone, fearing kidnap or torture at the hands of hired agents of the Margasters eager to learn the secrets of their defenses. For the same reason, only the Stoneshaft elders know and plan all the details of those defenses, so any single dwarf doesn’t know everything and can’t reveal it.
Stoneshafts like and are interested in the full variety of clothing and fashions, music, jokes and current news and rumors, and household goods and tools that Waterdeep offers. They tend to favor maces and morningstars and other bludgeoning weapons, plain armor with full-face helms that conceal a wearer’s identity and that have plates to protect the vital areas of a knocked-down dwarf, and spicy foods.
Type
Outpost / Base
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