Ten Towns
Government
Official decisions for the towns were made by a council consisting of one influential member from each town. These council members, called speakers, met in the council building in Bryn Shander, which was unanimously recognized as the capital of the Ten Towns, and of Icewind Dale itself, once a month during the summer season, and once every three in the winter.
Industry & Trade
The fishing and sale of knucklehead trout, along with the scrimshaw made from its bones, was the industry that allowed the Ten Towns to remain in existence for as many years as they have. Each of the lakeside settlements maintained their own fleet of fishing ships.
Despite some timbering industry in Lonelywood,[18] the Ten Towns had to import much of the wood they used for construction and warmth.[6]
Despite some timbering industry in Lonelywood,[18] the Ten Towns had to import much of the wood they used for construction and warmth.[6]
History
The Ten Town began from single community, founded by the Dinev family of Cormyr, at the shore of Lac Dinneshere.
Geography
The Shaengarne river extended west from the Ten Towns, through the dale's western tundras.[3] The Spine of the World mountains were located on the towns' southern border and the Reghed Glacier to its east. The eastern waters of the Sea of Moving Ice encompassed the area north of the Ten Towns.
Inhabitant Demonym
Ten-Towner
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