Daggerford
Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast. While it was primarily a farming community and considered by some to be a stopover town, the town had grand ambitions to grow and be seen as an alternative to its northern neighbor of Waterdeep.
Despite its modest size and somewhat inflated sense of importance, Daggerford was resilient. It was something of a relic from the old kingdom of Delimbiyr, too stubborn to fall even when a series of wars, crusades, and other conflicts threatened the entirety of the Sword Coast.
Daggerford's coat-of-arms was a silver dagger, covered in blood atop a field of dark blue.
Sir Llewellyn Longhand, the Duke's master-at-arms
Gwydion pen Dafwyd, court wizard to Duke Pwyll
Delfen Ondabarl, a resident mage who often took on local apprentices
Galass Tholt, an elderly druid who was called "crazy" by some 15th century Curran Corvalin, an exceptionally wealthy halfling and the custodian of the Fairfortune Hall shrine
Kelson Darktreader, the Master of the Hunt that has served Daggerford for well over a century
Filarion Filvendorson, an extended member of the Floshin family that may have once been the leader of Daggerford's guild of thieves
Darfin "Longwalker" Floshin, the aged elf that took on his father's burden as the protector of secret magic within the Ardeep Forest
Jekk Ironfist, a retired gladiator from the Moonsea city of Hillsfar
Sir Isteval, the retired Cormyrean knight who sought to share the virtues of his real with the folks of the west
Description
It was a walled settlement with a population that by and large lived in the outlying hamlets, farms, and estates rather than within the town proper. As such, the streets of Daggerford were not densely populated. The town was significantly refurbished during the 13th century. Many of its 40-odd wooden structures were remade in stone by the dwarves of Clan Ironeater. Even after this improvement, Daggerford's roads were unpaved, and several of its buildings appeared ramshackle even a century later. Surrounding the town's walls was a modest moat, with three crossing points at each of the town's three gates — the Farmer's Gate in the north, the Caravan Gate in the west, and the River Gate in the south. For many years the moat was a dumping place for the town's refuse. Thankfully, the city ceased this unfortunate and long-standing tradition in the late 15th century. Sitting atop a hill in the center of Daggerford was the grand Ducal Castle, which was technically older than the town itself.Geography
Throughout its storied history, Daggerford's dukes claimed the lands from as far away as Floshin Estates to the north and Dragonspear Castle. In truth, the duchy comprised the town proper and the surrounding farmsteads that numbered around a score or more. Daggerford town was strategically placed along the Trade Way, within the idyllic countryside that encompassed the northern bank of the Delimbiyr River. It was the largest settlement between the metropolises of Waterdeep, 150 miles (241.4 km) to the north, and Baldur's Gate to the south. There were several small but notable landmarks situated around Daggerford. The familial estate of Sir Elorfindar Floshin was about two days of travel away, and the home of his son Elorshin was approximately the same distance away to the east. Near Elorshin's home was the temple known as the Mosque of Tyr, which the younger elf maintained. On a small hill near the town was an entrance to a nearby song path, a network of portals that were connected to works of oratorical works of art, such as songs and epic poems. The song path near Daggerford was referred to as the Voices of the Lost, so named for the song that was required for its opening. Gillian's Hill, Liam's Hold, and Black Helm Tower were each within a day's travel away from Daggerford.Government
Since the founding of the Kingdom of Phalorm around the Year of Trials Arcane, 523 DR by Tyndal "Daggerford," the town was governed by Dukes through Tyndal's family line until at least the end of the Second Sundering. Around the Year of the Manticore, 1280 DR, a town charter was granted by Duke Conan, leading to the creation of the anonymous ruling body known as the Council of Guilds, modeled after the Masked Lords of Waterdeep. However, the town was too small to maintain such secrecy, and it was well known that the local guildmasters served at the seat of the council.Dukes of Daggerford
The first Duke of Daggerford was Rugyar the Just. Circa 1270 DR, still young Edwin Daggerford was the Duke of Daggerford until his death defending the city from Baatezu Gorgomorz. His young son Conan Daggerford inherited the title. As of the mid–14th century, the town was ruled by Duke Pryden Daggerford. Unfortunately, the Duke lost his life in the First Dragonspear War. He was succeeded by his son, Pwyll "Greatshout" Daggerford, so named for his magically booming voice. After Duke Pwyll's presumed death in 1372 DR, the city's leadership was taken over by a wealthy merchant member of the city council Matagar Bugo. That quick change of power was a part of the Zhentarim plot to take over Daggerford. However, Matagar's reign ended as the invading Gorgomorz incinerated him. After the Zhentarim plot was thwarted and the city defended itself, Duke Pwyll returned to the throne, revealed still alive, and held hostage by the city's enemies. Duke Maldwyn Daggerford received his title before the Year of the Iron Dwarf's Vengeance, 1485 DR, as the tradition of primogeniture decreed that the title passed to the eldest male child. It was the opinion of many in the town, however, that his elder sister Lady Morwen would be more suited to the role. After the practice of primogeniture was suspended the following year, Lady Morwen assumed the title of Duchess of Daggerford.Trade
Due to its crucial location, Daggerford was a vital mercantile hub for its region of the Sword Coast. It was where goods moving on ships traversing the Delimbiyr River could be transferred to caravans journeying along the Trade Way or vice versa. The waterways of the Delimbiyr at Daggerford were too shallow for ships to continue upriver into the rest of the Delimbiyr Vale. While the people of Daggerford were largely self–sufficient, they did import lumber from Andalor's Mill in Bowshot. The town of Daggerford emulated the grand, northern Metropolis of Waterdeep, but its trade services were quite limited. While it attracted its fair share of travelers, prices for local wares were often significantly marked up. The Waterdhavian phrase "gone to Daggerford" referred to someone hiding beyond Waterdeep's walls.Guilds
After the establishment of guilds, each type of guild was maintained by a Guildmaster, even if it was only a single town representative, to ease trade between cities. They eventually formed into the Council of Guilds during the early 14th century, and many of them amalgamated into a fewer number of guilds by the 15th century. The Mariners' Alliance served the town's many sailors, boatmen, and other seafarers. In 1372 DR, they were involved in weapon smuggling with the Zhentarim.Defenses
In addition to the Duke and his guard, Daggerford maintained a standing militia. It comprised the town's citizens who were healthy enough to serve, regardless of gender or race. Those who were not required to serve were those who were too young or too old, women who were pregnant, and women who were raising young children. As of the Year of the Banner, 1368 DR, the militia comprised only 50 individuals – though that was one-tenth of the town's citizens. Newly–recruited militiamen were granted some training and given very rudimentary arms. Service was required three days out of every month and typically consisted of relatively light duties unless the town was in immediate peril.History
Founding
In the centuries after the elves of Illefarn abandoned their kingdom for the isle of Evermeet, in the Year of the Cantobele Stalking, 342 DR, the kingdom of Delimbiyran arose in the area. During this age, Daggerford became a duchy and grew significantly in power and influence. The town took its name from a 10th-century legend about a boy named Tyndal who protected his family and their trade wagon while crossing the Delimbiyr River. Lizardfolk raiders assaulted Tyndal's family, and he slew six of the beasts armed with only a dagger. While the story grew into myth throughout the next few hundreds of years, records stated that the fabled event did occur, at the future site of the Ducal Castle, in the Year of the Penitent Rogue, 931 DR. All of the subsequent Dukes of Daggerford claimed to be descended from Tyndal. Having earned fame in his youth and wealth as a merchant, Tyndal married Eleesa, the daughter of the Duke of Calandor in the Year of the Foolish Bridegroom, 945 DR. Some two years later, the white dragon Cortulorrulagalargath came crashing to Toril after an aerial fight with the silver dragon Teskulladar and demolished the city of Delimbiyran, killing the Duke but sparing his daughter and son-in-law. The newly-risen Duke Tyndal relocated the seat of power from its previous location, the Barony of Steeping Falls, and began constructing his Ducal Castle atop the ruined remnants of Morlin Castle. Over the next hundred years, the people of Daggerford started to build a proper town outside the new castle. During the mid–13th century, Derval and the rest of Clan Ironeater moved into town and began rebuilding many of its wooden structures out of stone.14th Century
Circa the Year of the Tooth, 1270 DR, the Baatezu named Gorgomorz became the infamous "Daggerford's Devil," slaughtering countless innocents and aiming at Daggerford's destruction. Gorgomorz was banished by the young Duke Edwin Daggerford's trap, but he was gravely injured in battle and shortly passed. The town of Daggerford was given sovereignty in the Year of the Watching Cold, 1320 DR by Duke Conan Daggerford. He allowed for the formation of the Council of Guilds, the ruling body that has governed the town ever since. Daggerford was the site of a great battle when it was assaulted by the hordes of fiends that poured out from Dragonspear Castle in the Year of the Wyvern, 1363 DR. The town was defended, and its assailants were defeated by combined forces of elves, dwarves, and men. In the Year of the Banner, 1368 DR, Daggerford's army lent 50 of their soldiers, one-tenth of the town's population, to the Coalition army. They fought under the command of General Haither Stonehand, who knew each of her soldiers personally. Also, around that time, lizardfolk, under the command of a lich named Redeye, began extorting Duke Pwyll the sum of tens of thousands of gold pieces. The Duke, in turn, hired several adventuring companies to remove the threat to the duchy. Sometime in the Year of the Tankard, 1370 DR, a group of trolls began infesting Daggerford's sewer system. In Year of Wild Magic, 1372 DR, Duke Pwyll Daggerford seeming perished during a hunt, gored by a wild beast. Daggerford mourned the death of the city's leader even though many found his death's circumstances highly suspicious. Shortly after, a wealthy merchant and a member of the city council Matagar Bugo proclaimed himself the new Duke. His great mercantile aspirations of turning Daggerford into a trading juggernaut to rival Waterdeep encountered unfortunate circumstances of bandits ambushing trade caravans in the middle of the day, secretly Zhentarim agents, and orc forces supplied with weapon shipments that passed through Daggerford. The city militia's investigation bore no success. Eventually, Astriel Shalyn, an agent of the Lords' Alliance, a traveling adventurer, and their companions Purfbin Doogrick and Raegen Brunegar involved themselves in untangling the schemes and plots surrounding these events. Their investigation uncovered the Zhentarim forces entering a dark alliance with the infamous baatezu Gorgomorz and the tanarukk of Dragonspear Castle. The Zhentarim planted the puppet ruler Bugo to take over Daggerford, while Gorgomorz sought to destroy the town. Zhentarim planned on betraying Gorgomorz. Once the devil's orcs invaded Daggerford, Zhentarim would lead Matagar's griffon mercenaries to defeat the invaders, imprison Gorgomorz inside a magical orb, and leave Matagar Bugo as a puppet ruler with the full support of the citizens and the Lords' Alliance. Astriel's adventurers tracked the Duke and his sister Bronwyn to Illefarn, where they were being kept under guard by the Griffons Mercenary Company. Pwyll and Bronwyn Daggerford were freed, and Astriel, with her adventurers, took a stand against Gorgomorz. In the end, they slew the devil and returned Duke Pwyll back to the throne of Daggerford.15th century
Before the Second Sundering, the duchy of Daggerford entered the Lords' Alliance. Around the Year of the Iron Dwarf's Vengeance, 1485 DR, Duke Maldwyn became involved with a woman named Natyssa. She was, in fact, a succubus called Pencheska working for Tarul Var of Thay, both of whom sought the Duke's death. The Duke himself became possessed by the spirit of Baazka, the pit fiend who orchestrated the Second Dragonspear War a century before. The succubus and the spirit of the pit fiend attempted to murder Duke Maldwyn and incriminate a group of adventurers. While it was unknown how the conflict between the groups played out, Pencheska imprisoned the Duke's sister Lady Morwen in Cromm's Hold, assumed her likeness, and succeeded her "brother" as Daggerford's new duchess. By the time the ordning was broken, when giants were assaulting the region, she had brokered an agreement with the Zhentarim to ensure the "safety" of her people. As of the Year of the Warrior Princess, 1489 DR, "Lady Morwen" was still serving as the town's duchess. It was unknown if the individual was the real duchess or still the succubus Pencheska posing as her. Around this time, the "duchess" sent a recently formed adventurers group to search for Christos Tellum, the noble heir to Tellum's Hold. Unfortunately, the nobleman and his party went missing in the Dessarin Valley after some recent forest fires. The young nobleman was soon delivered to the "duchess" along with the mysterious magical flask he was set out to recover. After Christos Tellum brought the flask into the town, it was briefly plagued by a vampire Dar Lavien who unleashed the undead on the population. In the end, Dar Lavien was slain by the same adventuring group sent to recover Tellum. The "duchess" used the adventurers to recover the Ambergul Blade under the pretense that its magic was needed to restore Christos Tellum's health. The blade wound up in the hands of the rakshasa Nadir, who utilized a slaadi portal to throw Daggerford into chaos again. In the ensuing mayhem, the Ambergul Blade was used to uncork the mysterious magical flask, releasing an ancient red dragon called Karrnsyrrl. The dragon caused significant damage to Daggerford but departed shortly after that, along with Nadir and the young Christos.Notable Locations
Despite its relatively small size and modest population, Daggerford was divided into four different quarters:Landmarks
Ducal Castle The centerpiece of Daggerford was its long-standing castle that has served the dukes of Daggerford since the age of Tyndal. It was surrounded on three sides by the Commons, a small stretch of grasslands that could be used for grazing in case of a siege upon the town. The Ducal Castle had a secret passage into the city, constructed by the castle's dwarven builders. In 1372 DR, it was used by Gorgomorz's forces to infiltrate Daggerford. Morninglow Tower Though it was previously dedicated to Lathander, this beautifully-built temple later became a holy house of the revived deity Amaunator. Marketplace Local grocers, farmers, and other merchants congregated within the town's open market twice a tenday to sell their goods. For a short while, the stalls were collapsible as the militia had no dedicated training area when city planners built the town's barracks. So the market vendors were exceptionally grateful when the soldiers were granted an area to the south. Drill fields This wide-open area was used as training grounds for the Daggerford militia and the local constabulary. Before an area was designated outside the town's walls, it often served as a temporary holding area for caravans. Caravan Grounds This area was used to house the carts and wagons of those merchants and caravaneers who came to town for business. All manner of folks could be found among the drivers and caravan guards as they hailed from realms across the Sword Coast. Tannery When Daggerford was inflicted with sickness during the mid–15th century DR, the citizens blamed the local guild of tanners and forced them to relocate the tannery outside of town, on the opposite side of the Trade Way.Town Quarters
River Quarter This area of the town held the city's docks and served those whose jobs revolved around ships and sea trade. Dockworkers unloaded cargo from ships bound for transport along the Trade Way, while some skippers and rivermen transported people down the Delimbiyr River to Secomber and the surrounding settlements. Some landmarks within the River Quarter were the town's jail and constabulary, stables, and the militia's barracks; the Table of the Sword shrine; and next to the quarter, the massive Sullerton Shipbuilders. Caravan Quarter Catering to those individuals passing through town on the trade business, this area of Daggerford comprised several shops, businesses, guildhalls, and several boarding houses. As such, it was nearly devoid of activity during the winter months, when caravan travel ceased. Notable locations included the grand Lady Luck Tavern, Miller's Dry Goods, and Fairfortune Hall. Farmers' Quarter As the name suggested, many farmers and other folks that lived off the land made their home within this part of Daggerford. Animal pens and small livestock paddocks were a common sight throughout its streets. Found within this ward were the grand River Shining Tavern, Cromach's Smithy, and the Harvest House, the local temple to Chauntea. Money Quarter Easily the most affluent region of town, this quarter comprised the grand buildings built nearest to the ducal castle. Located within were the Sword Coast Traders' Bank, the Lizard's Gizzard inn, and several private residences.Inhabitants
Due to its grand ambitions and rather one-sided rivalry with Waterdeep, Daggerford attracted scores of skilled craftsmen and artisans. As a result, nearly everyone in Daggerford knew one another, and outsiders were readily welcomed, especially if they wanted to patronize the town's businesses.Notable Inhabitants
14th Century Lady Bronwyn Daggerford, a skilled wizard that was rumored to be a member of the HarpersSir Llewellyn Longhand, the Duke's master-at-arms
Gwydion pen Dafwyd, court wizard to Duke Pwyll
Delfen Ondabarl, a resident mage who often took on local apprentices
Galass Tholt, an elderly druid who was called "crazy" by some 15th century Curran Corvalin, an exceptionally wealthy halfling and the custodian of the Fairfortune Hall shrine
Kelson Darktreader, the Master of the Hunt that has served Daggerford for well over a century
Filarion Filvendorson, an extended member of the Floshin family that may have once been the leader of Daggerford's guild of thieves
Darfin "Longwalker" Floshin, the aged elf that took on his father's burden as the protector of secret magic within the Ardeep Forest
Jekk Ironfist, a retired gladiator from the Moonsea city of Hillsfar
Sir Isteval, the retired Cormyrean knight who sought to share the virtues of his real with the folks of the west
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