BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

poison

Making Poisons

** with the Poisoner's Kit, you can add your proficiency bonus when you make a check to forage or extract ingredients**

Forage
  • make a nature or survival check, depending on what you roll, you will find and extract one of the forage ingredients for one of the poisons below
  • Generally the roll is DC 10 - 14 for common, 15+ for uncommon. 9 and below means you did not find or extract the ingreident
  • You cannot forage same place 2x in 24hrs
Extraction
  • Make an Animal Handling check to extract poison from a living animal or creature
    • additional DC may be added if the animal has a higher than 1/2 CR
  • DC is the same as above
  • a miss of 5 or more means you were bitten and subjected to the poison from the creature
  Assassin’s Companion - injurycommon
DC 11 con st; 1d4-2d4 (depending on dosage) and poisoned until makes 3 successful st
  • 2 ingredients foraged DC 10 (nature)
  • 1 extracted DC 10 (animal handling)
  Assassin’s Companion 2.0 - injuryuncommon
DC 16 con st; 2d8-3d8 (depending on dosage) and poisoned until makes 3 successful st
  • 2 ingredients foraged DC 15 (nature)
  • 2 extracted DC 15 (animal handling)
  Assassin’s Sister - injurycommon
DC 12 Con ST; 1d6 - 2d6 (depending dosage) and poisoned for 1 min
  • 1 ingredient forage DC 10 (nature)
  • 2 ingredients extracted DC 10 (animal handling)
  Drow Poison - Injury
This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.   Assassin’s Blood - Ingesteduncommon
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned. +2 to DC for more doses; up to 4 doses
  • 2 ingredients forage DC 15 (nature)
  • 1 ingredient extracted DC 15 (animal handling)
  Burnt Othur Fumes - Inhaleduncommon
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends
  • 3 ingredients forage DC 15 (nature)

Comments

Please Login in order to comment!