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Factions in Forgotten Realms

In the Forgotten Realms, five factions have risen to prominence. These factions seek to further their own aims while opposing destructive forces that threaten the folk of Faerûn. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats. Factions are an important part of the D&D experience, but characters don’t have to become a member of a faction right away, or at all. Belonging to a faction sometimes means having responsibilities, but it also carries with it support and rewards for service. Characters can belong to multiple factions at once, but must deal with the consequences if such factions conflict.  

Faction Advancement and Benefits

As a character allied with one of the factions goes on adventures, he or she earns renown for accomplishing tasks that align with the faction’s goals. This is expressed in the awarding of renown points at the end of a quest or adventure.   Each faction can award different renown points to adventurers. As characters earn renown, they progress in the ranks of their factions, granting them greater authority and additional benefits.   Faction Benefits The following benefits apply to all factions. Refer to each faction for specific rewards. All rewards are subject to the approval of the Dungeon Master and are sometimes unavailable.  

RANK 1: Initiate (0 Renown)

This is the rank a character receives when first joining a faction. It is available any time the character wishes to join. For the five major factions, it is also available on character creation.   Participate in Faction Activities. You can participate in any activities that are considered specific to your faction.   Earn Renown. You can earn renown points in your faction and advance in rank.   Receive Your Faction’s Insignia. All new faction members receive an insignia of their faction, fashioned into a wearable or held item. Refer to each faction for a description of its insignia.  

RANK 2: Agent (3 Renown)

Agents have shown that they are aligned with the faction's goals, and can take on more responsibility.   Sanctioned Missions. During certain adventures, you may be given the opportunity to undergo a sanctioned mission on behalf of your faction. Some of these missions are considered secret and must be completed with discretion. Completion of these missions might earn you additional benefits or enable you to advance to higher ranks within your faction.   Apprenticeship to an Adventurer Mentor. Your character can serve as an apprentice to a higher-ranking adventurer from within your faction. The adventurer serving as mentor must be another player and not a character controlled by the Dungeon Master.   Faction Training. Your character can take advantage of accelerated training programs for tool kits most often used by your faction. This training comes at a lesser cost than usual tool training, taking half as long, but you must pay an additional 100 gp as a training expense for each proficiency. Refer to each faction for details on which tool kits are available for training.  

RANK 3: Stalwart (10 Renown)

You must be at least 5th level and have completed at least 1 sanctioned mission to advance to Rank 3.   Stalwarts are reliable faction members, entrusted with many secrets, and deserving of additional support during adventures.   Faction Downtime Activity. You gain access to a faction-specific downtime activity that gives you additional benefits when you use it. If you wish to know if your faction has any specific downtime activities for the current campaign, ask your Dungeon Master.   Item Procurement. With an expenditure of resources, you can acquire a magic item from your faction. To procure the item, you must go on minor adventures for your faction (represented by downtime days), perform bribes, charitable acts, and provide provisions (represented by the expenditure of gold) in service of your faction. A character may attempt to purchase any number of items so long as they pay the associated downtime day and gold costs for each item. Refer to each faction for a list of procurable items.  
Rarity Downtime Gold
Uncommon 50 days 500 gp
Rare 100 days 5,000 gp

RANK 4: Mentor (25 Renown)

You must be at least 11th level and have completed at least 3 sanctioned missions to advance to Rank 4.   Mentors are trusted voices within their given faction. They are looked upon as champions of the faction’s beliefs, and as mentors by those of lower rank.   Become a Mentor. You can designate Agents or Stalwarts as your charge. The adventurer serving as apprentice can be another player, or you can attempt to requisition a faction-specific NPC. Refer to each each for details on NPC followers that can be requisitioned.  

RANK 5: Exemplar (50 Renown)

You must be at least 17th level and have completed at least 10 sanctioned missions to advance to Rank 5.   Exemplars are deeply ensconced within the leadership of their faction and have a great degree of influence, guiding faction decisions.   Become a Faction Exemplar. When you play this character along with other members of your faction, you can choose one lower ranked member of your faction (Agent, at a minimum) to begin the game session with Inspiration. This must be used by the end of the game session, or it is lost.

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