Halflings
Halflings - also known as Hin amongst themselves or the "good folk" amongst other races, or the "quick folk" and "sly folk" - are humanoid creatures similar in shape to humans - whom halflings call the "Big Folk", "Manyhanded", or "Hurbryn" - but around half their size. Halflings get along well with most of the other races and were known for their curiosity and tendency to collect things.
Small and Practical
Folk think of elves as aloof and graceful, dwarves as fierce and hardy, and of gnomes - if they think of them at all - as clever and shy. Halflings, in contract, have the reputation of being deft and plucky.
Halflings exhibit a natural adroitness that often surprises larger folk. This nimbleness regularly comes in handy when their courage outruns their common sense, and tales about halflings abound with lucky breaks and narrow escapes.
Beyond these typical elements of the halfling character, halflings can be divided into two major sub races. Many aspects of the two groups' cultures make them distinct, but even without such trappings they are distinct due to a divergence in what seems to be a primal drive: to go or to stay. Lightfoot halflings are travelers as a rule, with tongues and hearts as nimble as their feet. Whereas if strongheart halflings are on the move, it always seems driven by a desire to return to home or find and settle in a new one. As the saying goes "Lightfoot, light hearted. Strongheart, strong footing".
Although there are many halfling communities, particularly in the lands in and around Luiren, halflings frequently fit themselves into dwarven, gnomish, elven, and human societies. Lightfoots breeze into communities as they travel, making friends easily, and then move on as the wind or whimsy takes them. Stronghearts settle in, make themselves at home, and weave themselves so deftly into the fabric of a community that it becomes hard for folk to think of a time without them.
Halflings exhibit a natural adroitness that often surprises larger folk. This nimbleness regularly comes in handy when their courage outruns their common sense, and tales about halflings abound with lucky breaks and narrow escapes.
Beyond these typical elements of the halfling character, halflings can be divided into two major sub races. Many aspects of the two groups' cultures make them distinct, but even without such trappings they are distinct due to a divergence in what seems to be a primal drive: to go or to stay. Lightfoot halflings are travelers as a rule, with tongues and hearts as nimble as their feet. Whereas if strongheart halflings are on the move, it always seems driven by a desire to return to home or find and settle in a new one. As the saying goes "Lightfoot, light hearted. Strongheart, strong footing".
Although there are many halfling communities, particularly in the lands in and around Luiren, halflings frequently fit themselves into dwarven, gnomish, elven, and human societies. Lightfoots breeze into communities as they travel, making friends easily, and then move on as the wind or whimsy takes them. Stronghearts settle in, make themselves at home, and weave themselves so deftly into the fabric of a community that it becomes hard for folk to think of a time without them.
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