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The Harpers

The Harpers is an old organization that has risen, been shattered, and risen again several times. Its longevity and resilience are largely due to its decentralized, grassroots, secretive nature, and the near-autonomy of many of its members. The Harpers have “cells” and lone operatives throughout Faerûn, although they interact and share information with one another from time to time as needs warrant. The Harpers' ideology is noble, and its members pride themselves on their integrity and incorruptibility. Harpers do not seek power or glory, only fair and equal treatment for all. Harper agents are trained to act alone and depend on their own resources. When they get into scrapes, they don’t count on their fellow Harpers to rescue them. Nevertheless, Harpers are dedicated to helping one another in times of need, and friendships between Harpers are nigh unbreakable. Masterful spies and infiltrators, they use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Harpers prefer to operate in the shadows, there are exceptions.  

BELIEFS

  • One can never have too much information.
  • Too much power leads to corruption.
  • No one should be powerless.

GOALS

To gather information throughout Faerûn, discern the political dynamics within each region or realm, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader, government, or group that grows too powerful, and aid the weak, the poor, and the oppressed.  

Harper Ranks

Harper agents are trained to act alone and to rely on their own resources. When they get into scrapes, they don't count on fellow Harpers to rescue them. Sometimes Harper agents must band together to face world-threatening foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil.  
  • Watcher (1 Renown)
  • Harpshadow (3 Renown)
  • Brightcandle (10 Renown)
  • Wise Owl (25 Renown)
  • High Harper (50 Renown)
 

RANK 1: Watcher (1 Renown)

This is the rank a character receives when first joining the Harpers. For more information on the general benefits of this rank, refer to Factions.   Receive Your Faction's Insignia. The insignia for the Harpers is a small pin in the shape of a silver harp. Secret agents sometimes identify themselves with slightly concealed purple scarves.  

RANK 2: Harpshadow (3 Renown)

Harpshadows have shown that they are aligned with the Harpers' goals, and can take on more responsibility. For more information on the general benefits of this rank, refer to Factions.   Faction Training. The Harpers offers training in a Musical Instrument, Calligrapher's supplies, or Disguise kit.  

RANK 3: Brightcandle (10 Renown)

Brightcandles are reliable faction agents, entrusted with many secrets and deserving of additional support during adventures. For more information on the general benefits of this rank, refer to Factions.   Item Procurement. The Harpers can procure the following items for a Brightcandle:   Uncommon rarity: +1 weapon or +1 shield, cloak of elvenkind Rare rarity: +1 armor, ring of resistance  

RANK 4: Wise Owl (25 Renown)

Wise Owls are trusted voices within the Harpers. They are looked up as champions. For more information on the general benefits of this rank, refer to Factions.   Becoming a Mentor. The Harpers can requisition a harper bard or harper illusionist to serve the Wise Owl.
Founding Date
324 DR
Type
Political, Faction / Party

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