The Lord's Alliance
The Lords’ Alliance is a coalition of rulers from cities and towns across Faerûn (primarily in the North), who collectively agree that some solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities in the region dominate the Alliance, and every lord in the Alliance works for the fate and fortune of his or her own settlement above all others. The agents of the Alliance include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty, and are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), and spellcasters tend to have a large number of scrolls with communication spells.
To seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can compare to their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.
BELIEFS
- If civilization is to survive, all must unite against the dark forces that threaten it.
- Glory comes from protecting one’s home and honoring its leaders.
- The best defense is a strong offense.
GOALS
To ensure the safety and prosperity of the cities and other settlements of Faerûn by forming a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people.Lords' Alliance Ranks
The agents of the Lords' Alliance work to maintain the delicate network of information and diplomacy that sustains their order, alert for anything that might threaten the alliance's interests.- Cloak (1 Renown)
- Redknife (3 Renown)
- Stingblade (10 Renown)
- Warduke (25 Renown)
- Lioncrown (50 Renown)
RANK 1: Cloak (1 Renown)
This is the rank a character receives when first joining the Lords' Alliance. For more information on the general benefits of this rank, refer to Factions. Receive Your Faction's Insignia. The insignia for the Lords' Alliance is a signet ring etched with the Alliance symbol of the crown.RANK 2: Redknife (3 Renown)
Redknives have shown that they are aligned with the Alliance's goals, and can take on more responsibility. For more information on the general benefits of this rank, refer to Factions. Faction Training. The Lords' Alliance offers training in Jeweler's tools, Mason’s tools, Navigator’s tools, Painter's supplies, Gaming Set, or Any Standard Language.RANK 3: Stingblade (10 Renown)
Stingblades are reliable faction agents, entrusted with many secrets and deserving of additional support during adventures. For more information on the general benefits of this rank, refer to Factions. Item Procurement. The Lords' Alliance can procure the following items for a Stingblade: Uncommon rarity: +1 weapon or +1 shield, ring of mind shielding Rare rarity: +1 armor, cloak of the mountebankRANK 4: Warduke (25 Renown)
Wardukes are trusted voices within the Lords' Alliance. They are looked up as champions of the Alliance. For more information on the general benefits of this rank, refer to Factions. Becoming a Mentor. The Lords' Alliance can requisition a lords' alliance guard or lords' alliance spy to serve the Warduke.
Founding Date
1325 DR
Type
Political, Faction / Party
Notable Members
Comments