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Ahmaergo

Ahmaergo, Xanathar’s steward, has a fascination with minotaurs. Although outwardly civil, the shield dwarf is as devious and corrupt as the worst devil, yet also unflinchingly loyal to his beholder master.   After the beholder, Ahmaergo is the most influential member of the Xanathar Guild.    

Ahmaergo CR: 9 (5,000 XP)

Medium humanoid (dwarf), lawful evil
Armor Class: 18 (plate armor)
Hit Points: 143 (22d8 + 44)
Speed: 25 ft

STR

20 +5

DEX

15 +2

CON

14 +2

INT

15 +2

WIS

14 +2

CHA

12 +1

Saving Throws: Str +9, Con +6
Skills: Athletics +9, Intimidation +5, Perception +6
Damage Resistances: Poison
Senses: Darkvision 60 feet, Passive Perception 16
Languages: Common, Dwarvish, Undercommon
Challenge Rating: 9 (5,000 XP)

Dwarven Resilience. Ahmaergo has advantage on saving throws against being poisoned.   Indomitable (2/Day). Ahmaergo can reroll a saving throw that he fails. He must use the new roll.   Second Wind (Recharges after a Short or Long Rest). As a bonus action, Ahmaergo can regain 20 hit points.

Actions

Multiattack. Ahmaergo makes three attacks with his greataxe.   Greataxe. Melee Weapon Attack: +9 to hit, reach 5 feet, one target. Hit: 1d12 + 5 slashing damage, plus 2d6 slashing damage if Ahmaergo has more than half his hit points remaining.   Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 feet, one target. Hit: 1d10 + 2 piercing damage.

Alignment
Lawful Evil
Current Location
Species
Ethnicity
Children
Gender
Male

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