Aldebaran's Palm
A creature you choose that you can see within range must make a Wisdom saving throw or come hurtling into your empty palm and be grappled by you. The creature can attempt to escape as an action, making a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC. For the duration of the spell, when you take damage from a source that is more than 5 feet away from you, you can reduce that damage by half
as a reaction, interposing the target between yourself and the source of the damage, and the target takes the remaining half.
Gestures & Ritual
Verbal, Somatic
Related School
Transmutation
Effect Duration
1 minute (concentration)
Effect Casting Time
1 action
Range
60 feet
Level
3rd
Applied Restriction
Wizard
Remove these ads. Join the Worldbuilders Guild
Comments