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Animated Armor

This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical guardian is almost always a suit of plate armor.   To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles. Rare suits of animated armor are able to carry on an actual conversation.    

Animated Armor CR: 1 (200 XP)

Medium construct, unaligned
Armor Class: 18
Hit Points: 33 (6d8 + 6)
Speed: 25 ft

STR

14 +2

DEX

11 +0

CON

13 +1

INT

1 -5

WIS

3 -4

CHA

1 -5

Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhausted, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 60 feet (blind beyond this radius), Passive Perception 6
Languages: None
Challenge Rating: 1 (200 XP)

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.   False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.   Slam. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1d6 + 2 bludgeoning damage.

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
5 to 6 feet
Average Weight
65 pounds

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