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Azuth

The High One, Patron of Wizards, Lord of Spells

Azuthan ideals focus on guardianship and teaching the knowledge of magic. The Lord of Spells expects his followers to gather, distribute, and teach the knowledge of spells and magic throughout Faerûn. The High One demands his clergy adhere to strict order and use a disciplined approach to achieving these goals. The church seeks to instill order by teaching others to use magic responsibly and preserve it, so it can be used to fight the forces of chaos.   Azuthans hold a revel each time a worshipper ascends to the rank of Magister or Favored. They otherwise avoid many scheduled rituals.   Novice worshippers of Azuth spend a tenday undergoing a polymorph spell cast on them by a ranking master of the faith. The initiate experiences a broad number of forms, forcing contemplation from many different perspectives. This humbling experience is an official means of marking the novice’s graduation to a full priest.   Though not strictly an Azuthan holy day, followers organize events to celebrate magic and act as neutral parties to settle conflicts and disputes between wizards and other magic-users and to celebrate and practice arcane arts. The House of the High One is the best-known temple. It stands in Saerloon, in the interior of Faerûn, though a rising tide of Shar worship in the city threatens the Azuthans there.
Divine Classification
Arcana and Knowledge domains
Alignment
Lawful Good
Children

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