Barlgura
The barlgura represents the savagery and brutality of the Abyss. Barlguras gather in packs to take down tougher foes, keep gruesome trophies from their victories, and decorate their territory with such objects.
A barlgura looks like a hulking ape with a gruesome, drooping visage and tusks jutting from its jaw. Standing just under 8 feet tall, it has broad shoulders and weighs 650 pounds. It moves apishly along the ground, but it climbs with great speed and agility.
Barlgura CR: 5 (1,800 XP)
Large fiend (demon), chaotic evil
Armor Class: 15
Hit Points: 68 (8d10 + 24)
Speed:
40 ft
, climb: 40 ft
STR
18 +4
DEX
15 +2
CON
16 +3
INT
7 -2
WIS
14 +2
CHA
9 -1
Saving Throws: Dex +5, Con +6
Skills: Perception +5, Stealth +5
Damage Resistances: Cold, Fire, Lightning
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Blindsight 30 feet, Darkvision 120 feet, Passive Perception 15
Languages: Abyssal, Telepathy 120 feet
Challenge Rating: 5 (1,800 XP)
Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
- 1/day: entangle, phantasmal force
- 2/day: disguise self, invisibility (self only)
Actions
Multiattack. The barlgura makes three attacks: one with its bite and two with its fists. Bite. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 2d6 + 4 piercing damage. Fist. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 1d10 + 4 bludgeoning.
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