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Beacon for the Deluded

You create a shimmering ball of disco madness at a point you can see within range. Each creature within 30 feet of the ball must make a Wisdom saving throw. On a failure, it must use all of its movement to move within 5 feet of the ball. Once it gets as close as possible without running over another creature, it spends all of its movement in bizarre movements, falling prone.   The first time an unaffected creature moves within 30 feet of the ball, it must make the same saving throw. When an affected creature takes damage, it can repeat the saving throw, ending the spell on itself and becoming immune to this casting of the spell with a successful save.
Gestures & Ritual
Verbal
Related School
Enchantment
Effect Duration
1 minute
Effect Casting Time
1 action
Range
60 feet
Level
3rd
Applied Restriction
Bard, Warlock

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