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Bone Naga

In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life.    

Bone Naga CR: 4 (1,100 XP)

Large undead, lawful evil
Armor Class: 15
Hit Points: 58 (9d10 + 9)
Speed: 30 ft

STR

15 +2

DEX

16 +3

CON

12 +1

INT

15 +2

WIS

15 +2

CHA

16 +3

Damage Immunities: Poison
Condition Immunities: Charmed, Exhausted, Paralyzed, Poisoned
Senses: Darkvision 60 feet, Passive Perception 12
Languages: Common plus one other language
Challenge Rating: 4 (1,100 XP)

Spellcasting. The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells. If the naga was a guardian naga in life, its spellcasting ability is Wisdom, and it has the following cleric spells prepared:

  If the naga was a spirit naga in life, its spellcasting ability is Intelligence, and it has the following wizard spells prepared: 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 10 feet, one target. Hit: 2d6 + 3 piercing damage plus 3d6 poison damage.

Genetic Ancestor(s)
Lifespan
Immortal
Average Weight
200 to 500 pounds
Average Length
10 to 20 feet

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