Bone Naga
In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life.
Bone Naga CR: 4 (1,100 XP)
Large undead, lawful evil
Armor Class: 15
Hit Points: 58 (9d10 + 9)
Speed:
30 ft
STR
15 +2
DEX
16 +3
CON
12 +1
INT
15 +2
WIS
15 +2
CHA
16 +3
Damage Immunities: Poison
Condition Immunities: Charmed, Exhausted, Paralyzed, Poisoned
Senses: Darkvision 60 feet, Passive Perception 12
Languages: Common plus one other language
Challenge Rating: 4 (1,100 XP)
Spellcasting. The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells. If the naga was a guardian naga in life, its spellcasting ability is Wisdom, and it has the following cleric spells prepared:
- Cantrips (at will): mending, sacred flame, thaumaturgy
- 1st level (4 slots): command, shield of faith
- 2nd level (3 slots): calm emotions, hold person
- 3rd level (2 slots): bestow curse
- Cantrips (at will): mage hand, minor illusion, ray of frost
- 1st level (4 slots): charm person, sleep
- 2nd level (3 slots): detect thoughts, hold person
- 3rd level (2 slots): lightning bolt
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 10 feet, one target. Hit: 2d6 + 3 piercing damage plus 3d6 poison damage.
Genetic Ancestor(s)
Lifespan
Immortal
Average Weight
200 to 500 pounds
Average Length
10 to 20 feet
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