BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Calm Emotions

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.   You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.   Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Gestures & Ritual
Verbal, Somatic
Related School
Enchantment
Effect Duration
1 minute (concentration)
Effect Casting Time
1 action
Range
60 feet
Level
2nd
Applied Restriction
Bard, Cleric

Comments

Please Login in order to comment!