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Conjure Barrage

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Material Components
One piece of ammunition or a thrown weapon
Gestures & Ritual
Verbal, Somatic, Material
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Self (60-foot cone)
Level
3rd
Applied Restriction
Ranger

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