Criella's Cottage
A Dungeon for 2nd Level Characters
Overview
This private cottage was recently bought by a tiefling woman named Criella (CG female tielfling commoner), who raised a sufficient sum to start a small ranching venture by acting as a page to a knight. She saved her copper until she was able to afford a modest cottage, a small plot of land, and a small flock of sheep to graze upon it. Once she had enough coin to realize these goals, Criella left the service of her patron and purchased this long-abandoned cottage to the southwest of Amphail. However, unbeknownst to Criella, her cottage sits upon the entrance to an abandoned necromancer’s lair.The Cottage
The area around the cottage is a grassy flat region that has clearly been grazed by a small sheep herd. Criella maintains a herd of ten sheep, which roam freely on the property. The cottage itself is a wood and mud structure with a thatched roof. The single entrance is a thin wood door with a simple iron lock. The interior of the cottage is a rather unremarkable single room, with a stone floor. A small, stone fireplace sits at the north end of the cottage. The only furnishings are a straw bed near the south wall and a wooden wardrobe containing three sets of common clothes, a few dishes and silverware, three trinkets, and a set of weaver's tools. Next to the cottage stands a simple shade structure, made with a wooden frame and thatched roof. This is meant to house Criella's sheep during bad weather, and to provide an escape from the sun during hot, dry days. Anyone who searched the cottage interior and succeeds on a DC 15 Intelligence (Investigation) check discovers a trap door in the floor, beneath the straw bed. The door is locked, requiring a successful DC 10 Dexterity (Thieves' Tools) check to pick. The door can also be broken open with a successful DC 22 Strength (Athletics) check. This door leads to area 1 of the Necromancer's Tomb.Remove these ads. Join the Worldbuilders Guild
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