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Don-Jon Raskin

A fearless troubleshooter who has experienced more than his fair share of adventures, Don-Jon Raskin walks and talks like a giant. He is full of bluster and stories of his great exploits, and has worked as a gold prospector, miner, fur trader, privateer, and whaler. He even ran a trading post on the outskirts of Neverwinter for a few seasons.    

Don-Jon Raskin CR: 1/2 (100 XP)

Medium humanoid (human), neutral
Armor Class: 10
Hit Points: 44 (8d8 + 8)
Speed: 30 ft

STR

11 +0

DEX

10 +0

CON

13 +1

INT

12 +1

WIS

10 +0

CHA

14 +2

Saving Throws: Dex +2, Con +3
Skills: Deception +4, Persuasion +4
Senses: Passive Perception 10
Languages: Common, Dwarvish
Challenge Rating: 1/2 (100 XP)

Brave. Don-Jon has advantage on saving throws against being frightened.   Not Dead Yet (Recharges after a Long Rest). If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.

Actions

Multiattack. Don-Jon makes three melee attacks.   Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 piercing damage.   Sling. Ranged Weapon Attack: +2 to hit, range 30/120 feet, one target. Hit: 1d4 bludgeoning damage.

Alignment
Neutral
Current Location
Species
Ethnicity
Children
Gender
Male
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