Drake
Overview
A drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient, loyal, and territorial, which makes it an excellent watchbeast that can follow simple commands.Gifts from Dragons
The ritual to create a drake was originally devised by the cult of Tiamat, but has spread to other groups that are skilled in arcana and associated with dragons. The cooperation of a dragon is necessary for the ritual to succeed, and a dragon typically provides its help when it wants to reward its allies or worshipers with a valuable servant. The ritual, which takes several days, requires 10 pounds of fresh dragon scales (donated by the dragon allied with the group), a large amount of fresh meat, and a cauldron. When the process is complete, a halfling-sized egg emerges from the cauldron and is ready to hatch within a few hours.Eager to Learn
A newly hatched drake imprints upon the first creature that feeds it (usually the one planning to train it), establishing an aggressive but trusting bond with that individual. A drake is fully grown within two to three weeks and can be trained in the same length of time. One is the equivalent of a dog in terms of what it can be trained to do. A drake resembles the type of dragon it was created from, but with a wingless, squat, muscular build. A drake can't reproduce, nor can its scales be used to make other drakes.Ambush Drake CR: 1/2 (100 XP)
STR
13 +1
DEX
15 +2
CON
14 +2
INT
4 -3
WIS
11 +0
CHA
6 -2
Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 2d6 damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1d6 + 1 piercing damage.
Guard Drake CR: 2 (450 XP)
STR
16 +3
DEX
11 +0
CON
16 +3
INT
4 -3
WIS
10 +0
CHA
7 -2
Actions
Multiattack. The guard drake makes two attacks: one with its bite and one with its tail. Bite. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 1d8 + 3 piercing damage. Tail. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 1d6 + 3 bludgeoning damage.
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